Self-Introduction: Igor Gnatenko

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Hey there,

happy to know that it is still alive.

Currently I maintain complete SDL2 stack and some number of packages
related to games somehow:
* rpms/SDL2 -- A cross-platform multimedia library ( master f24 f23 )
* rpms/SDL2_image -- Image loading library for SDL ( master f24 f23 )
* rpms/SDL2_mixer -- Simple DirectMedia Layer - Sample Mixer Library (
master f24 f23 )
* rpms/angelscript -- Flexible cross-platform scripting library (
master f24 f23 )
* rpms/0ad -- Cross-Platform RTS Game of Ancient Warfare ( master f24 f23 )
* rpms/0ad-data -- The Data Files for 0 AD ( master f24 f23 )
* rpms/SDL2_gfx -- SDL2 graphics drawing primitives and other support
functions ( master f24 f23 epel7 el6 )
* rpms/SDL2_net -- SDL portable network library ( master f24 f23 )
* rpms/SDL2_ttf -- TrueType font rendering library for SDL2 ( master f24 f23 )
* rpms/minetest -- Multiplayer infinite-world block sandbox with
survival mode ( master f24 f23 )
* rpms/ogre -- Object-Oriented Graphics Rendering Engine ( master f24 f23 )
* rpms/ogre-pagedgeometry -- Ogre addon for realtime rendering of
dense forests ( master f24 f23 )
* rpms/teeworlds -- Online multi-player platform 2D shooter ( master f24 f23 )
* rpms/xonotic -- Multiplayer, deathmatch oriented first person
shooter ( master f24 f23 )
* rpms/xonotic-data -- Game data for the Xonotic first person shooter
( master f24 f23 )

Well, no mesa -> no games: rpms/mesa -- Mesa graphics libraries (
master f24 f23 )

Happy to see that games SIG is getting alive, so doing this
introduction and ready to help ;)

P.S. I'm lazy to write something more
-- 
-Igor Gnatenko
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