Re: Progress reports of my students fixing bugs

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Matthew Miller wrote:
> On Thu, Nov 16, 2006 at 09:58:34PM +0100, Hans de Goede wrote:
>> I already looked at those and those are only easy if you are deeply into
>> gnome already  and / or they are documentation bugs / change requests
>> not code bugs which is what I'm looking for.
> 
> Define "easy". There's a bug in the Icebreaker game I wrote in 2001 that is
> probably trivial but I can't figure out. :)
> 
> 

Well thats sorta hard to define, not easy is maybe easier, not easy is:
-race conditions
-memory corruption leading to random crashes
-only reproducable on certain hardware

To be easy a bug would need to be:
-100% reproducable, without special means and without needing
 a certain timing (iow not bugs: if you do this and then continue
 working it will crash eventually type of bugs)

If you say its probably trivial and you can describe it well and in a
reproducable manner then I'm more then willing to feed it to my students :)

Regards,

hans

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