Re: [X86] Fwd: F29 System Wide Change: i686 Is For x86-64

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On Thu, Jun 7, 2018 at 8:09 AM Michal Schorm <mschorm@xxxxxxxxxx> wrote:
On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw <hobbes1069@xxxxxxxxx> wrote:
On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <mschorm@xxxxxxxxxx> wrote:
Can someone explain me *real quick* what is the multilib good for? - or more precisely, why whould anone run 32-bit software on x86_64 OS?
In my case, there are a couple of games that are either older, or just not provided in 64bit so I need a few 32bit libraries in order for the kids to play them. 

That's what the SRPMs are good aren't hey?
Shouldn't be much trouble to recompile them fo x86_64.
Or run the apps / games in virtualized environment. (Not something I'd do with latest games, but for sokoban from 1986 shouldn't run into performance problems :) )

Am I right?

If there was a SRPM available it probably would have already been done :)

One is Neverwinter Nights which they released a 32bit linux binary for, but obviously not FOSS.

The other is The Dark Mod, which is open source but they're still using the DOOM 3 graphics engine IIRC and their buildsystem which is still 32bit only.

Thanks,
Richard 
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