On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw <hobbes1069@xxxxxxxxx> wrote:
That's what the SRPMs are good aren't hey?
Shouldn't be much trouble to recompile them fo x86_64.
Or run the apps / games in virtualized environment. (Not something I'd do with latest games, but for sokoban from 1986 shouldn't run into performance problems :) )
On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <mschorm@xxxxxxxxxx> wrote:Can someone explain me *real quick* what is the multilib good for? - or more precisely, why whould anone run 32-bit software on x86_64 OS?In my case, there are a couple of games that are either older, or just not provided in 64bit so I need a few 32bit libraries in order for the kids to play them.
That's what the SRPMs are good aren't hey?
Shouldn't be much trouble to recompile them fo x86_64.
Or run the apps / games in virtualized environment. (Not something I'd do with latest games, but for sokoban from 1986 shouldn't run into performance problems :) )
Am I right?
( I'm not trying to argue. Just to understand the reasons properly. )
( I'm not trying to argue. Just to understand the reasons properly. )
--
Michal Schorm
Associate Software Engineer
Core Services - Databases Team
Red Hat
Core Services - Databases Team
Red Hat
On Thu, Jun 7, 2018 at 2:41 PM, Richard Shaw <hobbes1069@xxxxxxxxx> wrote:
On Thu, Jun 7, 2018 at 4:51 AM Michal Schorm <mschorm@xxxxxxxxxx> wrote:Can someone explain me *real quick* what is the multilib good for? - or more precisely, why whould anone run 32-bit software on x86_64 OS?In my case, there are a couple of games that are either older, or just not provided in 64bit so I need a few 32bit libraries in order for the kids to play them.Thanks,Richard
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