On 12/17/2017 12:58 UTC, Richard Shaw wrote:
Ok, so I built the latest version of hedgewars (0.9.23) and submitted an update and quickly found out that when the game exits (hwengine, not the hedgewars binary) it get's a segmentation fault.
http://hedgewars.org/node/6879?page=0 https://github.com/NVIDIA/libglvnd/issues/141 https://pastebin.com/LCDQpB5d https://pastebin.com/i5iXUBZX
SIGSEGV is a bad memory reference, but none of those URLs gives any info about the memory reference itself: the address, the size, Read/Write/Execute, the program counter value, the contents of the instruction stream. The pastebin info is useful after that, but knowing the SIGSEGV info comes first. The minimum info for a SIGSEGV report is: (gdb) thread <N> # focus on the faulting thread (gdb) info reg # display all machine registers (gdb) x/5i $pc # the faulting and following instructions (gdb) x/12i $pc-0x20 # probable previous instructions (heuristic for x86*) -- _______________________________________________ devel mailing list -- devel@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe send an email to devel-leave@xxxxxxxxxxxxxxxxxxxxxxx