On 07/15/2013 03:37 PM, Lennart Poettering wrote:
But anyway, this is quite anecdotal.
I was not laughing when I was on site.
If you are working on some computer game, you can target 90 % of
available audience. Or even if pulse audio will work for 99 % of user,
then it is fine.
But these core parts should work for 100 % users. In all cases, which
are in scenarios you can imagine. And in 90 % of scenarios you can not
imagine. Or in scenarios, which are anecdotal for you.
--
Miroslav Suchy
Red Hat, Software Engineer
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