On Wed, Apr 03, 2013 at 13:54:00 -0700, Adam Williamson <awilliam@xxxxxxxxxx> wrote:
That always helps, but let's not kid ourselves that even all comprehensively documented graphics bugs are fixed. There just aren't the developers to fix them all, and 'likely prevalence of hardware in the real world' is one of the factors the devs use in prioritising bugs for fixing, which means bugs for extremely ancient hardware tend to go down the queue a bit. It's not that they never get fixed, but...
Even though I own mostly old hardware, I do agree with needing to prioritize on the hardware that is most in use.
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