On Thu, 2009-04-09 at 15:17 -0500, King InuYasha wrote: > On Thu, Apr 9, 2009 at 1:07 PM, Callum Lerwick <seg@xxxxxxxxxx> wrote: > Crystal Space uses Cg. WHY? They don't even use Direct3D. The > only > justification for Cg instead of GLSL is if you're wanting to > share > shaders across OpenGL and Direct3D, in which case writing in > HLSL and > using ATI's tool is a non-proprietary solution. (Now how about > a > GLSL2HLSL compiler...) > > Maybe because it makes it easy to make shaders to both GLSL and HLSL? > For open source projects like PCSX2 which need shaders a lot, it is > absolutely necessary that the SL output is equivalent on OGL and D3D. Does anyone read before replying? Code in HLSL (99% similar to Cg anyway) and use ATI's HLSL2GLSL.
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