2009/4/8 Callum Lerwick <seg@xxxxxxxxxx>: > On Tue, 2009-04-07 at 17:45 -0500, King InuYasha wrote: > > >> True, but if there are people interested in it, perhaps some >> "profiles" could be made for use with cgc and packaged rather than >> relying on the toolkit since I doubt nVIDIA would release the profiles >> as open source. It does already contain a generic profile but without >> any code generation. My other guess is that this could be used to >> figure out how to implement a Cg compiler front end into LLVM. But, >> what do I know? I have no real knowledge of programming. > > ... Or spend your time and energy on something useful like implementing > GLSL instead. > > ... And actually it appears Cg has become a meta compiler for HLSL > (DirectX) and GLSL, so Cg is completely useless to us until we have > working GLSL in our open source drivers anyway. (Not to mention we need > working OpenGL period...) > > http://en.wikipedia.org/wiki/Cg_(programming_language) > > http://en.wikipedia.org/wiki/GLSL > > > -- > fedora-devel-list mailing list > fedora-devel-list@xxxxxxxxxx > https://www.redhat.com/mailman/listinfo/fedora-devel-list > its like that since ages but actually the generated glsl code is not really pretty in alot test cases i did. kind regards, rudolf kastl -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list