Re: Open source Cg compiler?

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2009/4/8 Callum Lerwick <seg@xxxxxxxxxx>:
> On Tue, 2009-04-07 at 17:45 -0500, King InuYasha wrote:
>
>
>> True, but if there are people interested in it, perhaps some
>> "profiles" could be made for use with cgc and packaged rather than
>> relying on the toolkit since I doubt nVIDIA would release the profiles
>> as open source. It does already contain a generic profile but without
>> any code generation. My other guess is that this could be used to
>> figure out how to implement a Cg compiler front end into LLVM. But,
>> what do I know? I have no real knowledge of programming.
>
> ... Or spend your time and energy on something useful like implementing
> GLSL instead.
>
> ... And actually it appears Cg has become a meta compiler for HLSL
> (DirectX) and GLSL, so Cg is completely useless to us until we have
> working GLSL in our open source drivers anyway. (Not to mention we need
> working OpenGL period...)
>
> http://en.wikipedia.org/wiki/Cg_(programming_language)
>
> http://en.wikipedia.org/wiki/GLSL
>
>
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its like that since ages but actually the generated glsl code is not
really pretty in alot test cases i did.

kind regards,
rudolf kastl

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