Re: Wayland-by-default: it is for Alpha, unless you change something

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Hi

> >
> > <https://fedoraproject.org/wiki/Wayland_features#BLOCKER:_primary_selectio...
> > 
> > What does 100% mean here?
> 
> I would like to know that also. I believe I have all the recent pieces with
> support for locking/confinement, yet games are still not working properly.
> Is there something else needed still?

Yeap, that's a good example actually.

Pointer locking and confinement protocols have landed, and the implementation in mutter as well, but for the games to take advantage of it, they must also implement it (assuming these run natively in Wayland).

So for example, inthe case of games using SDL, the patches for SDL that Jonas has contributed have not landed upstream yet and are pending review, so the SDL games that can run natively in Wayland cannot use pointer locking and confinement, even though it's there in both Wayland and the compositor (mutter).

As for the games not running natively and still relying on X11, Xwayland doesn't have the bits for pointer locking and confinement.

Cheers,
Olivier
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