Re: Developer focus for Fedora workstation

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On 08/17/2014 03:25 AM, drago01 wrote:
On Sun, Aug 17, 2014 at 5:27 AM, Adam Batkin <adam@xxxxxxxxxx> wrote:
[..]  and connecting/disconnecting external displays/projectors.

Huh? This can't be any easier really. You plug it in  .. it works. The
only thing we can do here is to make it plug in the cable for you but
we lack hardware for that ;)

That being said, there are a number of known multi-monitor user experience issues that persist in the latest stable Fedora. These definitely affect Adam's projector use case when you're not in mirroring mode.

https://bugzilla.gnome.org/show_bug.cgi?id=676599
https://bugzilla.gnome.org/show_bug.cgi?id=653085
https://bugzilla.gnome.org/show_bug.cgi?id=668876
https://bugzilla.gnome.org/show_bug.cgi?id=702728 (I think this was fixed recently but not recently enough to be in my version of Fedora)

There are some other issues too I can't find the BZs for atm. Mostly around particular configurations of monitors (primary on the right, vertical stacking, multimonitor workspace issues.)

But this is an upside-down way of going about this, isn't it? How high a priority are external display / multi-monitor concerns in the context of a broader set of developer use cases?

Maybe more along the lines of what Andreas was trying to get at: What are the more broad developer use cases that are important to the developers who've gone OS X?

If we start with the most important use cases, then when we drill down into the minutia, we at least know that fixing those minutia will have a bigger impact on the developer experience than any random bugs that might affect developers. We can use those cases to write usability test scripts that we can run against the latest development version of Fedora and see what UX bugs the developers testing it find. The output of this process would be a prioritized list of papercut style usability issues prioritized by developer use case. Some may be outright bugs requiring development work alone, some may be more complex issues in need of UX designer input.

~m
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