Bug ID | 91951 |
---|---|
Summary | [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers |
Product | Mesa |
Version | 11.0 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | riku@sdf-eu.org |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 118172 [details]
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.
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