[Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers

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Comment # 2 on bug 91951 from
Should show up if you do MESA_GLSL=dump.

I suspect they have a sampler somewhere funny... the number of samplers is
counted with link_uniforms.cpp:values_for_type which seems like it'll be off
for a sampler inside a struct or something.


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