On 08/24/2015 07:12 PM, Daniel Stone wrote: > Hi, > > On 24 August 2015 at 18:10, Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote: >> On 08/24/2015 07:04 PM, Daniel Stone wrote: >>> On 24 August 2015 at 17:56, Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote: >>>> On 08/24/2015 05:52 PM, Daniel Stone wrote: >>>>> I still don't think this ameliorates the need for batching: consider >>>>> the case where you update two disjoint screen regions and want them >>>>> both flushed. Either you issue two separate sync calls (which can be >>>>> disadvantageous performance-wise on some hardware / setups), or you >>>>> accumulate the regions and only flush later. So either two ioctls (one >>>>> in the style of dirtyfb and one to perform the sync/flush; you can >>>>> shortcut to assume the full buffer was damaged if the former is >>>>> missing), or one like this: >>>>> >>>>> struct dma_buf_sync_2d { >>>>> enum dma_buf_sync_flags flags; >>>>> >>>>> __u64 stride_bytes; >>>>> __u32 bytes_per_pixel; >>>>> __u32 num_regions; >>>>> >>>>> struct { >>>>> __u64 x; >>>>> __u64 y; >>>>> __u64 width; >>>>> __u64 height; >>>>> } regions[]; >>>>> }; >>>> Fine with me, although perhaps bytes_per_pixel is a bit redundant? >>> Redundant how? It's not implicit in stride. >> For flushing purposes, isn't it possible to cover all cases by assuming >> bytes_per_pixel=1? Not that it matters much. > Sure, though in that case best to replace x with line_byte_offset or > something, because otherwise I guarantee you everyone will get it > wrong, and it'll be a pain to track down. Like how I managed to > misread it now. :) OK, yeah you have a point. IMO let's go for your proposal. Tiago, is this OK with you? /Thomas > Cheers, > Daniel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel