On 08/24/2015 07:04 PM, Daniel Stone wrote: > Hi, > > On 24 August 2015 at 17:56, Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote: >> On 08/24/2015 05:52 PM, Daniel Stone wrote: >>> I still don't think this ameliorates the need for batching: consider >>> the case where you update two disjoint screen regions and want them >>> both flushed. Either you issue two separate sync calls (which can be >>> disadvantageous performance-wise on some hardware / setups), or you >>> accumulate the regions and only flush later. So either two ioctls (one >>> in the style of dirtyfb and one to perform the sync/flush; you can >>> shortcut to assume the full buffer was damaged if the former is >>> missing), or one like this: >>> >>> struct dma_buf_sync_2d { >>> enum dma_buf_sync_flags flags; >>> >>> __u64 stride_bytes; >>> __u32 bytes_per_pixel; >>> __u32 num_regions; >>> >>> struct { >>> __u64 x; >>> __u64 y; >>> __u64 width; >>> __u64 height; >>> } regions[]; >>> }; >>> >>> Cheers, >>> Daniel >> Fine with me, although perhaps bytes_per_pixel is a bit redundant? > Redundant how? It's not implicit in stride. For flushing purposes, isn't it possible to cover all cases by assuming bytes_per_pixel=1? Not that it matters much. /Thomas _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel