Hi Thomas, On 24 August 2015 at 10:50, Thomas Hellstrom <thomas@xxxxxxxxxxxx> wrote: > In any case, Ideally I'd want the struct dma_buf_sync look something like > > enum dma_buf_sync_flags { > DMA_BUF_SYNC_READ = (1 << 0), > DMA_BUF_SYNC_WRITE = (2 << 0), > DMA_BUF_SYNC_RW = (3 << 0), > DMA_BUF_SYNC_START = (0 << 2), > DMA_BUF_SYNC_END = (1 << 2), > > DMA_BUF_SYNC_VALID_FLAGS_MASK = DMA_BUF_SYNC_RW | > DMA_BUF_SYNC_END > }; > > > /* begin/end dma-buf functions used for userspace mmap. */ > struct dma_buf_sync { > enum dma_buf_sync_flags flags; > __u64 x; > __u64 width; > > /* 2D Sync parameters */ > __u64 stride; > __u64 y; > __u64 height; > > } > > > So again, why use a 2D sync in the first place when it's probably possible to batch 1D syncs in the driver? > It all boils down to the number of syscalls required, and also the fact that it's probably not trivial to batch sync calls in the read-write case. One can, again, argue that there might be 3D cases or other obscure sync cases, > but in that case, let's implement them in the future if the overhead becomes unbearable. If the sync mechanism gets established as > mandatory, the problem will solve itself. And at least now we cover the most common case and we don't need to add a new multiplexing > mechanism in the sync IOCTL since we already have one in the IOCTL mechanism. We can simply add a new sync IOCTL for new obscure sync cases if desired. I still don't think this ameliorates the need for batching: consider the case where you update two disjoint screen regions and want them both flushed. Either you issue two separate sync calls (which can be disadvantageous performance-wise on some hardware / setups), or you accumulate the regions and only flush later. So either two ioctls (one in the style of dirtyfb and one to perform the sync/flush; you can shortcut to assume the full buffer was damaged if the former is missing), or one like this: struct dma_buf_sync_2d { enum dma_buf_sync_flags flags; __u64 stride_bytes; __u32 bytes_per_pixel; __u32 num_regions; struct { __u64 x; __u64 y; __u64 width; __u64 height; } regions[]; }; Cheers, Daniel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel