2015-04-07 16:38 GMT+02:00 Alex Deucher <alexdeucher@xxxxxxxxx>: > On Tue, Apr 7, 2015 at 3:46 AM, Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote: >> Am Sonntag, den 05.04.2015, 21:41 +0200 schrieb Christian Gmeiner: >>> 2015-04-02 18:37 GMT+02:00 Russell King - ARM Linux <linux@xxxxxxxxxxxxxxxx>: >>> > On Thu, Apr 02, 2015 at 05:30:44PM +0200, Lucas Stach wrote: >>> >> While this isn't the case on i.MX6 a single GPU pipe can have >>> >> multiple rendering backend states, which can be selected by the >>> >> pipe switch command, so there is no strict mapping between the >>> >> user "pipes" and the PIPE_2D/PIPE_3D execution states. >>> > >>> > This is good, because on Dove we have a single Vivante core which >>> > supports both 2D and 3D together. It's always bugged me that >>> > etnadrm has not treated cores separately from their capabilities. >>> > >>> >>> Today I finally got the idea how this multiple pipe stuff should be >>> done the right way - thanks Russell. >>> So maybe you/we need to rework how the driver is designed regarding >>> cores and pipes. >>> >>> On the imx6 we should get 3 device nodes each only supporting one pipe >>> type. On the dove we >>> should get only one device node supporting 2 pipes types. What do you think? >>> >> Sorry, but I strongly object against the idea of having multiple DRM >> device nodes for the different pipes. >> >> If we need the GPU2D and GPU3D to work together (and I can already see >> use-cases where we need to use the GPU2D in MESA to do things the GPU3D >> is incapable of) we would then need a lot more DMA-BUFs to get buffers >> across the devices. This is a waste of resources and complicates things >> a lot as we would then have to deal with DMA-BUF fences just to get the >> synchronization right, which is a no-brainer if we are on the same DRM >> device. >> >> Also it does not allow us to make any simplifications to the userspace >> API, so I can't really see any benefit. >> >> Also on Dove I think one would expect to get a single pipe capable of >> executing in both 2D and 3D state. If userspace takes advantage of that >> one could leave the sync between both engines to the FE, which is a good >> thing as this allows the kernel to do less work. I don't see why we >> should throw this away. > > Just about all modern GPUs support varying combinations of independent > pipelines and we currently support this just fine via a single device > node in other drm drivers. E.g., modern radeons support one or more > gfx, compute, dma, video decode and video encode engines. What > combination is present depends on the asic. > So if you have multiple GPUs (IP cores with separate IRQ, register addresses, ..) with combinations of independent pipelines that would mean that every GPU gets its own device node and supports a combinations of independent pipelines. greets -- Christian Gmeiner, MSc https://soundcloud.com/christian-gmeiner _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel