Re: [PATCH RFC 102/111] staging: etnaviv: separate GPU pipes from execution state

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On Thu, Apr 02, 2015 at 05:30:44PM +0200, Lucas Stach wrote:
> While this isn't the case on i.MX6 a single GPU pipe can have
> multiple rendering backend states, which can be selected by the
> pipe switch command, so there is no strict mapping between the
> user "pipes" and the PIPE_2D/PIPE_3D execution states.

This is good, because on Dove we have a single Vivante core which
supports both 2D and 3D together.  It's always bugged me that
etnadrm has not treated cores separately from their capabilities.

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