On Tue, Feb 25, 2025 at 02:13:32PM +0100, Philipp Stanner wrote: > The GPU scheduler's comments refer to a "thread" at various places. > Those are leftovers stemming from a rework in which the scheduler was Maybe "leftovers from commit a6149f039369 ("drm/sched: Convert drm scheduler to use a work queue rather than kthread") [...]". > ported from using a kthread to workqueues. > > Replace all references to kthreads. > > Fixes: a6149f039369 ("drm/sched: Convert drm scheduler to use a work queue rather than kthread") I suggest to drop the 'Fixes' tag, it's not a fix in the sense of this tag. > Signed-off-by: Philipp Stanner <phasta@xxxxxxxxxx> > --- > drivers/gpu/drm/scheduler/sched_entity.c | 8 ++++---- > drivers/gpu/drm/scheduler/sched_main.c | 21 +++++++++++---------- > include/drm/gpu_scheduler.h | 12 ++++++------ > 3 files changed, 21 insertions(+), 20 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c > index 87f88259ddf6..f9811420c787 100644 > --- a/drivers/gpu/drm/scheduler/sched_entity.c > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > @@ -538,10 +538,10 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) > return; > > /* > - * Only when the queue is empty are we guaranteed that the scheduler > - * thread cannot change ->last_scheduled. To enforce ordering we need > - * a read barrier here. See drm_sched_entity_pop_job() for the other > - * side. > + * Only when the queue is empty are we guaranteed that > + * drm_sched_run_job_work() cannot change entity->last_scheduled. To > + * enforce ordering we need a read barrier here. See > + * drm_sched_entity_pop_job() for the other side. > */ > smp_rmb(); > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > index c634993f1346..015ee327fe52 100644 > --- a/drivers/gpu/drm/scheduler/sched_main.c > +++ b/drivers/gpu/drm/scheduler/sched_main.c > @@ -389,7 +389,7 @@ static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched) > * drm_sched_job_done - complete a job > * @s_job: pointer to the job which is done > * > - * Finish the job's fence and wake up the worker thread. > + * Finish the job's fence and wake up the work item. > */ > static void drm_sched_job_done(struct drm_sched_job *s_job, int result) > { > @@ -550,8 +550,8 @@ static void drm_sched_job_timedout(struct work_struct *work) > if (job) { > /* > * Remove the bad job so it cannot be freed by concurrent > - * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread Not related to your patch, but I assume this means "cannot be freed by concurrent calls to drm_sched_job_cleanup()", which would still be incorrect, since drm_sched_job_cleanup() doesn't free the job itself. Maybe you want to fix this as well? > - * is parked at which point it's safe. > + * drm_sched_cleanup_jobs. It will be reinserted back after the > + * scheduler's workqueues are stopped at which point it's safe. You don't know whether the workqueues are "stopped". I think you want to say that run_job / free_job work isn't scheduled or running. Same for a couple more instances below. > */ > list_del_init(&job->list); > spin_unlock(&sched->job_list_lock); > @@ -597,10 +597,10 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) > > /* > * Reinsert back the bad job here - now it's safe as > - * drm_sched_get_finished_job cannot race against us and release the > + * drm_sched_get_finished_job() cannot race against us and release the Not related to the patch, but fine for me, since you do it for consistency with the change below. > * bad job at this point - we parked (waited for) any in progress > - * (earlier) cleanups and drm_sched_get_finished_job will not be called > - * now until the scheduler thread is unparked. > + * (earlier) cleanups and drm_sched_get_finished_job() will not be > + * called now until the scheduler's workqueues are unparked. workqueues are unparked? > */ > if (bad && bad->sched == sched) > /* > @@ -613,7 +613,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) > * Iterate the job list from later to earlier one and either deactive > * their HW callbacks or remove them from pending list if they already > * signaled. > - * This iteration is thread safe as sched thread is stopped. > + * This iteration is thread safe as the scheduler's workqueues are > + * stopped. > */ > list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list, > list) { > @@ -678,9 +679,9 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, int errno) > struct drm_sched_job *s_job, *tmp; > > /* > - * Locking the list is not required here as the sched thread is parked > - * so no new jobs are being inserted or removed. Also concurrent > - * GPU recovers can't run in parallel. > + * Locking the list is not required here as the scheduler's workqueues > + * are paused, so no new jobs are being inserted or removed. Also > + * concurrent GPU recovers can't run in parallel. > */ > list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) { > struct dma_fence *fence = s_job->s_fence->parent; > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > index 50928a7ae98e..7da7b0b52a7e 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -192,8 +192,8 @@ struct drm_sched_entity { > * @last_scheduled: > * > * Points to the finished fence of the last scheduled job. Only written > - * by the scheduler thread, can be accessed locklessly from > - * drm_sched_job_arm() if the queue is empty. > + * by &struct drm_gpu_scheduler.submit_wq. Can be accessed locklessly > + * from drm_sched_job_arm() if the queue is empty. > */ > struct dma_fence __rcu *last_scheduled; > > @@ -426,14 +426,14 @@ struct drm_sched_backend_ops { > * Drivers typically issue a reset to recover from GPU hangs, and this > * procedure usually follows the following workflow: > * > - * 1. Stop the scheduler using drm_sched_stop(). This will park the > - * scheduler thread and cancel the timeout work, guaranteeing that > - * nothing is queued while we reset the hardware queue > + * 1. Stop the scheduler using drm_sched_stop(). This will stop the > + * scheduler's workqueues and cancel the timeout work, guaranteeing > + * that nothing is queued while we reset the hardware queue > * 2. Try to gracefully stop non-faulty jobs (optional) > * 3. Issue a GPU reset (driver-specific) > * 4. Re-submit jobs using drm_sched_resubmit_jobs() > * 5. Restart the scheduler using drm_sched_start(). At that point, new > - * jobs can be queued, and the scheduler thread is unblocked > + * jobs can be queued, and the scheduler's workqueues be started again. > * > * Note that some GPUs have distinct hardware queues but need to reset > * the GPU globally, which requires extra synchronization between the > -- > 2.48.1 >