Re: [PATCH 1/2] drm/sched: Fix outdated comments referencing thread

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On Tue, Feb 25, 2025 at 02:13:32PM +0100, Philipp Stanner wrote:
> The GPU scheduler's comments refer to a "thread" at various places.
> Those are leftovers stemming from a rework in which the scheduler was

Maybe "leftovers from commit a6149f039369 ("drm/sched: Convert drm scheduler to
use a work queue rather than kthread") [...]".

> ported from using a kthread to workqueues.
> 
> Replace all references to kthreads.
> 
> Fixes: a6149f039369 ("drm/sched: Convert drm scheduler to use a work queue rather than kthread")

I suggest to drop the 'Fixes' tag, it's not a fix in the sense of this tag.

> Signed-off-by: Philipp Stanner <phasta@xxxxxxxxxx>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c |  8 ++++----
>  drivers/gpu/drm/scheduler/sched_main.c   | 21 +++++++++++----------
>  include/drm/gpu_scheduler.h              | 12 ++++++------
>  3 files changed, 21 insertions(+), 20 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index 87f88259ddf6..f9811420c787 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -538,10 +538,10 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
>  		return;
>  
>  	/*
> -	 * Only when the queue is empty are we guaranteed that the scheduler
> -	 * thread cannot change ->last_scheduled. To enforce ordering we need
> -	 * a read barrier here. See drm_sched_entity_pop_job() for the other
> -	 * side.
> +	 * Only when the queue is empty are we guaranteed that
> +	 * drm_sched_run_job_work() cannot change entity->last_scheduled. To
> +	 * enforce ordering we need a read barrier here. See
> +	 * drm_sched_entity_pop_job() for the other side.
>  	 */
>  	smp_rmb();
>  
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index c634993f1346..015ee327fe52 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -389,7 +389,7 @@ static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
>   * drm_sched_job_done - complete a job
>   * @s_job: pointer to the job which is done
>   *
> - * Finish the job's fence and wake up the worker thread.
> + * Finish the job's fence and wake up the work item.
>   */
>  static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>  {
> @@ -550,8 +550,8 @@ static void drm_sched_job_timedout(struct work_struct *work)
>  	if (job) {
>  		/*
>  		 * Remove the bad job so it cannot be freed by concurrent
> -		 * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread

Not related to your patch, but I assume this means "cannot be freed by
concurrent calls to drm_sched_job_cleanup()", which would still be incorrect,
since drm_sched_job_cleanup() doesn't free the job itself. Maybe you want to fix
this as well?

> -		 * is parked at which point it's safe.
> +		 * drm_sched_cleanup_jobs. It will be reinserted back after the
> +		 * scheduler's workqueues are stopped at which point it's safe.

You don't know whether the workqueues are "stopped". I think you want to say
that run_job / free_job work isn't scheduled or running.

Same for a couple more instances below.

>  		 */
>  		list_del_init(&job->list);
>  		spin_unlock(&sched->job_list_lock);
> @@ -597,10 +597,10 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>  
>  	/*
>  	 * Reinsert back the bad job here - now it's safe as
> -	 * drm_sched_get_finished_job cannot race against us and release the
> +	 * drm_sched_get_finished_job() cannot race against us and release the

Not related to the patch, but fine for me, since you do it for consistency with
the change below.

>  	 * bad job at this point - we parked (waited for) any in progress
> -	 * (earlier) cleanups and drm_sched_get_finished_job will not be called
> -	 * now until the scheduler thread is unparked.
> +	 * (earlier) cleanups and drm_sched_get_finished_job() will not be
> +	 * called now until the scheduler's workqueues are unparked.

workqueues are unparked?

>  	 */
>  	if (bad && bad->sched == sched)
>  		/*
> @@ -613,7 +613,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>  	 * Iterate the job list from later to  earlier one and either deactive
>  	 * their HW callbacks or remove them from pending list if they already
>  	 * signaled.
> -	 * This iteration is thread safe as sched thread is stopped.
> +	 * This iteration is thread safe as the scheduler's workqueues are
> +	 * stopped.
>  	 */
>  	list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list,
>  					 list) {
> @@ -678,9 +679,9 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, int errno)
>  	struct drm_sched_job *s_job, *tmp;
>  
>  	/*
> -	 * Locking the list is not required here as the sched thread is parked
> -	 * so no new jobs are being inserted or removed. Also concurrent
> -	 * GPU recovers can't run in parallel.
> +	 * Locking the list is not required here as the scheduler's workqueues
> +	 * are paused, so no new jobs are being inserted or removed. Also
> +	 * concurrent GPU recovers can't run in parallel.
>  	 */
>  	list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
>  		struct dma_fence *fence = s_job->s_fence->parent;
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 50928a7ae98e..7da7b0b52a7e 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -192,8 +192,8 @@ struct drm_sched_entity {
>  	 * @last_scheduled:
>  	 *
>  	 * Points to the finished fence of the last scheduled job. Only written
> -	 * by the scheduler thread, can be accessed locklessly from
> -	 * drm_sched_job_arm() if the queue is empty.
> +	 * by &struct drm_gpu_scheduler.submit_wq. Can be accessed locklessly
> +	 * from drm_sched_job_arm() if the queue is empty.
>  	 */
>  	struct dma_fence __rcu		*last_scheduled;
>  
> @@ -426,14 +426,14 @@ struct drm_sched_backend_ops {
>  	 * Drivers typically issue a reset to recover from GPU hangs, and this
>  	 * procedure usually follows the following workflow:
>  	 *
> -	 * 1. Stop the scheduler using drm_sched_stop(). This will park the
> -	 *    scheduler thread and cancel the timeout work, guaranteeing that
> -	 *    nothing is queued while we reset the hardware queue
> +	 * 1. Stop the scheduler using drm_sched_stop(). This will stop the
> +	 *    scheduler's workqueues and cancel the timeout work, guaranteeing
> +	 *    that  nothing is queued while we reset the hardware queue
>  	 * 2. Try to gracefully stop non-faulty jobs (optional)
>  	 * 3. Issue a GPU reset (driver-specific)
>  	 * 4. Re-submit jobs using drm_sched_resubmit_jobs()
>  	 * 5. Restart the scheduler using drm_sched_start(). At that point, new
> -	 *    jobs can be queued, and the scheduler thread is unblocked
> +	 *    jobs can be queued, and the scheduler's workqueues be started again.
>  	 *
>  	 * Note that some GPUs have distinct hardware queues but need to reset
>  	 * the GPU globally, which requires extra synchronization between the
> -- 
> 2.48.1
> 



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