The GPU scheduler's comments refer to a "thread" at various places. Those are leftovers stemming from a rework in which the scheduler was ported from using a kthread to workqueues. Replace all references to kthreads. Fixes: a6149f039369 ("drm/sched: Convert drm scheduler to use a work queue rather than kthread") Signed-off-by: Philipp Stanner <phasta@xxxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_entity.c | 8 ++++---- drivers/gpu/drm/scheduler/sched_main.c | 21 +++++++++++---------- include/drm/gpu_scheduler.h | 12 ++++++------ 3 files changed, 21 insertions(+), 20 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 87f88259ddf6..f9811420c787 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -538,10 +538,10 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) return; /* - * Only when the queue is empty are we guaranteed that the scheduler - * thread cannot change ->last_scheduled. To enforce ordering we need - * a read barrier here. See drm_sched_entity_pop_job() for the other - * side. + * Only when the queue is empty are we guaranteed that + * drm_sched_run_job_work() cannot change entity->last_scheduled. To + * enforce ordering we need a read barrier here. See + * drm_sched_entity_pop_job() for the other side. */ smp_rmb(); diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index c634993f1346..015ee327fe52 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -389,7 +389,7 @@ static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched) * drm_sched_job_done - complete a job * @s_job: pointer to the job which is done * - * Finish the job's fence and wake up the worker thread. + * Finish the job's fence and wake up the work item. */ static void drm_sched_job_done(struct drm_sched_job *s_job, int result) { @@ -550,8 +550,8 @@ static void drm_sched_job_timedout(struct work_struct *work) if (job) { /* * Remove the bad job so it cannot be freed by concurrent - * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread - * is parked at which point it's safe. + * drm_sched_cleanup_jobs. It will be reinserted back after the + * scheduler's workqueues are stopped at which point it's safe. */ list_del_init(&job->list); spin_unlock(&sched->job_list_lock); @@ -597,10 +597,10 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) /* * Reinsert back the bad job here - now it's safe as - * drm_sched_get_finished_job cannot race against us and release the + * drm_sched_get_finished_job() cannot race against us and release the * bad job at this point - we parked (waited for) any in progress - * (earlier) cleanups and drm_sched_get_finished_job will not be called - * now until the scheduler thread is unparked. + * (earlier) cleanups and drm_sched_get_finished_job() will not be + * called now until the scheduler's workqueues are unparked. */ if (bad && bad->sched == sched) /* @@ -613,7 +613,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) * Iterate the job list from later to earlier one and either deactive * their HW callbacks or remove them from pending list if they already * signaled. - * This iteration is thread safe as sched thread is stopped. + * This iteration is thread safe as the scheduler's workqueues are + * stopped. */ list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list, list) { @@ -678,9 +679,9 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, int errno) struct drm_sched_job *s_job, *tmp; /* - * Locking the list is not required here as the sched thread is parked - * so no new jobs are being inserted or removed. Also concurrent - * GPU recovers can't run in parallel. + * Locking the list is not required here as the scheduler's workqueues + * are paused, so no new jobs are being inserted or removed. Also + * concurrent GPU recovers can't run in parallel. */ list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) { struct dma_fence *fence = s_job->s_fence->parent; diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 50928a7ae98e..7da7b0b52a7e 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -192,8 +192,8 @@ struct drm_sched_entity { * @last_scheduled: * * Points to the finished fence of the last scheduled job. Only written - * by the scheduler thread, can be accessed locklessly from - * drm_sched_job_arm() if the queue is empty. + * by &struct drm_gpu_scheduler.submit_wq. Can be accessed locklessly + * from drm_sched_job_arm() if the queue is empty. */ struct dma_fence __rcu *last_scheduled; @@ -426,14 +426,14 @@ struct drm_sched_backend_ops { * Drivers typically issue a reset to recover from GPU hangs, and this * procedure usually follows the following workflow: * - * 1. Stop the scheduler using drm_sched_stop(). This will park the - * scheduler thread and cancel the timeout work, guaranteeing that - * nothing is queued while we reset the hardware queue + * 1. Stop the scheduler using drm_sched_stop(). This will stop the + * scheduler's workqueues and cancel the timeout work, guaranteeing + * that nothing is queued while we reset the hardware queue * 2. Try to gracefully stop non-faulty jobs (optional) * 3. Issue a GPU reset (driver-specific) * 4. Re-submit jobs using drm_sched_resubmit_jobs() * 5. Restart the scheduler using drm_sched_start(). At that point, new - * jobs can be queued, and the scheduler thread is unblocked + * jobs can be queued, and the scheduler's workqueues be started again. * * Note that some GPUs have distinct hardware queues but need to reset * the GPU globally, which requires extra synchronization between the -- 2.48.1