Idea is to add helpers for peeking and popping jobs from entities
with
the goal of decoupling the hidden assumption in the code that
queue_node
is the first element in struct drm_sched_job.
That assumption usually comes in the form of:
while ((job = to_drm_sched_job(spsc_queue_pop(&entity-
job_queue))))
Which breaks if the queue_node is re-positioned due to_drm_sched_job
being implemented with a container_of.
This also allows us to remove duplicate definitions of
to_drm_sched_job.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx>
Cc: Christian König <christian.koenig@xxxxxxx>
Cc: Danilo Krummrich <dakr@xxxxxxxxxx>
Cc: Matthew Brost <matthew.brost@xxxxxxxxx>
Cc: Philipp Stanner <phasta@xxxxxxxxxx>
---
drivers/gpu/drm/scheduler/sched_entity.c | 11 +++---
drivers/gpu/drm/scheduler/sched_internal.h | 46
++++++++++++++++++++++
drivers/gpu/drm/scheduler/sched_main.c | 7 ++--
3 files changed, 54 insertions(+), 10 deletions(-)
create mode 100644 drivers/gpu/drm/scheduler/sched_internal.h
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c
b/drivers/gpu/drm/scheduler/sched_entity.c
index 69bcf0e99d57..a171f05ad761 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -28,11 +28,10 @@
#include <drm/drm_print.h>
#include <drm/gpu_scheduler.h>
+#include "sched_internal.h"
+
#include "gpu_scheduler_trace.h"
-#define to_drm_sched_job(sched_job) \
- container_of((sched_job), struct drm_sched_job,
queue_node)
-
/**
* drm_sched_entity_init - Init a context entity used by scheduler
when
* submit to HW ring.
@@ -255,7 +254,7 @@ static void drm_sched_entity_kill(struct
drm_sched_entity *entity)
/* The entity is guaranteed to not be used by the scheduler
*/
prev = rcu_dereference_check(entity->last_scheduled, true);
dma_fence_get(prev);
- while ((job = to_drm_sched_job(spsc_queue_pop(&entity-
job_queue)))) {
+ while ((job = drm_sched_entity_queue_pop(entity))) {
struct drm_sched_fence *s_fence = job->s_fence;
dma_fence_get(&s_fence->finished);
@@ -477,7 +476,7 @@ struct drm_sched_job
*drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
struct drm_sched_job *sched_job;
- sched_job = to_drm_sched_job(spsc_queue_peek(&entity-
job_queue));
+ sched_job = drm_sched_entity_queue_peek(entity);
if (!sched_job)
return NULL;
@@ -513,7 +512,7 @@ struct drm_sched_job
*drm_sched_entity_pop_job(struct drm_sched_entity *entity)
if (drm_sched_policy == DRM_SCHED_POLICY_FIFO) {
struct drm_sched_job *next;
- next = to_drm_sched_job(spsc_queue_peek(&entity-
job_queue));
+ next = drm_sched_entity_queue_peek(entity);
if (next) {
struct drm_sched_rq *rq;
diff --git a/drivers/gpu/drm/scheduler/sched_internal.h
b/drivers/gpu/drm/scheduler/sched_internal.h
new file mode 100644
index 000000000000..25ac62ac2bf3
--- /dev/null
+++ b/drivers/gpu/drm/scheduler/sched_internal.h
@@ -0,0 +1,46 @@
+#ifndef _DRM_GPU_SCHEDULER_INTERNAL_H_
+#define _DRM_GPU_SCHEDULER_INTERNAL_H_
+
+/**
+ * drm_sched_entity_queue_pop - Low level helper for popping queued
jobs
+ *
+ * @entity: scheduler entity
+ *
+ * Low level helper for popping queued jobs.
+ *
+ * Returns the job dequeued or NULL.
+ */
+static inline struct drm_sched_job *
+drm_sched_entity_queue_pop(struct drm_sched_entity *entity)
+{
+ struct spsc_node *node;
+
+ node = spsc_queue_pop(&entity->job_queue);
+ if (!node)
+ return NULL;
+
+ return container_of(node, struct drm_sched_job, queue_node);
+}
+
+/**
+ * drm_sched_entity_queue_peek - Low level helper for peeking at the
job queue
+ *
+ * @entity: scheduler entity
+ *
+ * Low level helper for peeking at the job queue
+ *
+ * Returns the job at the head of the queue or NULL.