btw. I still believe that it would be helpful (and congruent with the established norm) to have the version in all patch titles. I do use threaded view, but inboxes are huge, and everything that helps you orient yourself is welcome On Fri, 2025-02-07 at 14:51 +0000, Tvrtko Ursulin wrote: > Helper is for scheduler internal use so lets hide it from DRM drivers > completely. > > At the same time we change the method of checking whethere there is > anything in the queue from peeking to looking at the node count. > > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> > Cc: Christian König <christian.koenig@xxxxxxx> > Cc: Danilo Krummrich <dakr@xxxxxxxxxx> > Cc: Matthew Brost <matthew.brost@xxxxxxxxx> > Cc: Philipp Stanner <phasta@xxxxxxxxxx> > --- > drivers/gpu/drm/scheduler/sched_entity.c | 12 ------------ > drivers/gpu/drm/scheduler/sched_internal.h | 13 +++++++++++++ > include/drm/gpu_scheduler.h | 1 - > 3 files changed, 13 insertions(+), 13 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c > b/drivers/gpu/drm/scheduler/sched_entity.c > index a171f05ad761..87f88259ddf6 100644 > --- a/drivers/gpu/drm/scheduler/sched_entity.c > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > @@ -151,18 +151,6 @@ static bool drm_sched_entity_is_idle(struct > drm_sched_entity *entity) > return false; > } > > -/* Return true if entity could provide a job. */ > -bool drm_sched_entity_is_ready(struct drm_sched_entity *entity) > -{ > - if (spsc_queue_peek(&entity->job_queue) == NULL) > - return false; > - > - if (READ_ONCE(entity->dependency)) > - return false; > - > - return true; > -} > - > /** > * drm_sched_entity_error - return error of last scheduled job > * @entity: scheduler entity to check > diff --git a/drivers/gpu/drm/scheduler/sched_internal.h > b/drivers/gpu/drm/scheduler/sched_internal.h > index 25ac62ac2bf3..9ff5cddb5708 100644 > --- a/drivers/gpu/drm/scheduler/sched_internal.h > +++ b/drivers/gpu/drm/scheduler/sched_internal.h > @@ -43,4 +43,17 @@ drm_sched_entity_queue_peek(struct > drm_sched_entity *entity) > return container_of(node, struct drm_sched_job, queue_node); > } > > +/* Return true if entity could provide a job. */ > +static inline bool > +drm_sched_entity_is_ready(struct drm_sched_entity *entity) > +{ > + if (!spsc_queue_count(&entity->job_queue)) > + return false; > + > + if (READ_ONCE(entity->dependency)) > + return false; > + > + return true; > +} Is there any particular reason why you want the code in an header instead of a new .c file? We might want to consider this, since I'd expect that the number of internal helpers increases over the years. P. > + > #endif > diff --git a/include/drm/gpu_scheduler.h > b/include/drm/gpu_scheduler.h > index 5188c7f3bd3b..962825613596 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -606,7 +606,6 @@ struct drm_sched_job > *drm_sched_entity_pop_job(struct drm_sched_entity *entity); > void drm_sched_entity_push_job(struct drm_sched_job *sched_job); > void drm_sched_entity_set_priority(struct drm_sched_entity *entity, > enum drm_sched_priority > priority); > -bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); > int drm_sched_entity_error(struct drm_sched_entity *entity); > > struct drm_sched_fence *drm_sched_fence_alloc(