On Mon, Jan 20, 2025 at 04:52:37PM +0000, Tvrtko Ursulin wrote: > Idea is to add a helper for popping jobs from the entity with the goal > of making amdgpu use it in the next patch. That way amdgpu will decouple > itself a tiny bit more from scheduler implementation details. I object to adding this function if it's *only* used for something that looks like an abuse of the API by amdgpu. Let's not make that more convenient. > > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> > Cc: Christian König <christian.koenig@xxxxxxx> > Cc: Danilo Krummrich <dakr@xxxxxxxxxx> > Cc: Matthew Brost <matthew.brost@xxxxxxxxx> > Cc: Philipp Stanner <phasta@xxxxxxxxxx> > --- > drivers/gpu/drm/scheduler/sched_entity.c | 2 +- > include/drm/gpu_scheduler.h | 21 +++++++++++++++++++++ > 2 files changed, 22 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c > index 69bcf0e99d57..7c0d266a89ef 100644 > --- a/drivers/gpu/drm/scheduler/sched_entity.c > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > @@ -255,7 +255,7 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) > /* The entity is guaranteed to not be used by the scheduler */ > prev = rcu_dereference_check(entity->last_scheduled, true); > dma_fence_get(prev); > - while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) { > + while ((job = __drm_sched_entity_pop_job(entity))) { > struct drm_sched_fence *s_fence = job->s_fence; > > dma_fence_get(&s_fence->finished); > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > index a0ff08123f07..092242f2464f 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -611,6 +611,27 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity, > bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); > int drm_sched_entity_error(struct drm_sched_entity *entity); > > +/** > + * __drm_sched_entity_pop_job - Low level helper for popping queued jobs > + * > + * @entity: scheduler entity > + * > + * Low level helper for popping queued jobs. Drivers should not use it. > + * > + * Returns the job dequeued or NULL. > + */ > +static inline struct drm_sched_job * > +__drm_sched_entity_pop_job(struct drm_sched_entity *entity) > +{ > + struct spsc_node *node; > + > + node = spsc_queue_pop(&entity->job_queue); > + if (!node) > + return NULL; > + > + return container_of(node, struct drm_sched_job, queue_node); > +} > + > struct drm_sched_fence *drm_sched_fence_alloc( > struct drm_sched_entity *s_entity, void *owner); > void drm_sched_fence_init(struct drm_sched_fence *fence, > -- > 2.47.1 >