El 13/1/25 a las 16:47, Maíra Canal escribió:
After a job completes, the corresponding pointer in the device must
be set to NULL. Failing to do so triggers a warning when unloading
the driver, as it appears the job is still active. To prevent this,
assign the job pointer to NULL after completing the job and signaling
the fence, indicating the job has finished.
Fixes: 14d1d1908696 ("drm/v3d: Remove the bad signaled() implementation")
Just a question, should we add next commit to the Fixes tag:
Fixes: 79d94360d50f ("drm/v3d: wait for all jobs to finish before
unregistering")
Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
---
drivers/gpu/drm/v3d/v3d_irq.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 20bf33702c3c..da203045df9b 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -108,6 +108,7 @@ v3d_irq(int irq, void *arg)
v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
+ v3d->bin_job = NULL;
status = IRQ_HANDLED;
}
@@ -118,6 +119,7 @@ v3d_irq(int irq, void *arg)
v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
+ v3d->render_job = NULL;
status = IRQ_HANDLED;
}
@@ -128,6 +130,7 @@ v3d_irq(int irq, void *arg)
v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
trace_v3d_csd_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
+ v3d->csd_job = NULL;
status = IRQ_HANDLED;
}
@@ -165,6 +168,7 @@ v3d_hub_irq(int irq, void *arg)
v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
+ v3d->tfu_job = NULL;
status = IRQ_HANDLED;
}
With or without my previous comment this is:
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@xxxxxxxxxx>
Thanks for fixing this so fast.
Regards,
Chema