Link DSPP_2 to the LM_2 and DSPP_3 to the LM_3 mixer blocks. This allows using colour transformation matrix (aka night mode) with more outputs at the same time. Fixes: e3b1f369db5a ("drm/msm/dpu: Add X1E80100 support") Reviewed-by: Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx> Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@xxxxxxxxxx> --- drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_9_2_x1e80100.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_9_2_x1e80100.h b/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_9_2_x1e80100.h index d61895bb396fb4287e9b41807a3bb0cdb25d4e25..4f110be6b750d30e158d517aaa507c7b4eda0af4 100644 --- a/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_9_2_x1e80100.h +++ b/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_9_2_x1e80100.h @@ -159,6 +159,7 @@ static const struct dpu_lm_cfg x1e80100_lm[] = { .sblk = &sdm845_lm_sblk, .lm_pair = LM_3, .pingpong = PINGPONG_2, + .dspp = DSPP_2, }, { .name = "lm_3", .id = LM_3, .base = 0x47000, .len = 0x320, @@ -166,6 +167,7 @@ static const struct dpu_lm_cfg x1e80100_lm[] = { .sblk = &sdm845_lm_sblk, .lm_pair = LM_2, .pingpong = PINGPONG_3, + .dspp = DSPP_3, }, { .name = "lm_4", .id = LM_4, .base = 0x48000, .len = 0x320, -- 2.39.5