This commit fixes several miscellaneous documentation errors. Mostly,
delete/update comments that are outdated or are leftovers from past
code
changes. Apart from that, remove double-spaces in several comments.
Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
---
drivers/gpu/drm/v3d/v3d_bo.c | 4 ----
drivers/gpu/drm/v3d/v3d_mmu.c | 8 ++++----
drivers/gpu/drm/v3d/v3d_performance_counters.h | 12 +++++-------
drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
drivers/gpu/drm/v3d/v3d_submit.c | 9 +++++----
5 files changed, 20 insertions(+), 25 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c
b/drivers/gpu/drm/v3d/v3d_bo.c
index 73ab7dd31b17..bb7815599435 100644
--- a/drivers/gpu/drm/v3d/v3d_bo.c
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -13,10 +13,6 @@
* Display engines requiring physically contiguous allocations
should
* look into Mesa's "renderonly" support (as used by the Mesa pl111
* driver) for an example of how to integrate with V3D.
- *
- * Long term, we should support evicting pages from the MMU when
under
- * memory pressure (thus the v3d_bo_get_pages() refcounting), but
- * that's not a high priority since our systems tend to not have
swap.
*/
#include <linux/dma-buf.h>
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c
b/drivers/gpu/drm/v3d/v3d_mmu.c
index 0f564fd7160c..a25d25a8ae61 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -4,7 +4,7 @@
/**
* DOC: Broadcom V3D MMU
*
- * The V3D 3.x hardware (compared to VC4) now includes an MMU. It
has
+ * The V3D 3.x hardware (compared to VC4) now includes an MMU. It
has
* a single level of page tables for the V3D's 4GB address space to
* map to AXI bus addresses, thus it could need up to 4MB of
* physically contiguous memory to store the PTEs.
@@ -15,14 +15,14 @@
*
* To protect clients from each other, we should use the GMP to
* quickly mask out (at 128kb granularity) what pages are available
to
- * each client. This is not yet implemented.
+ * each client. This is not yet implemented.
*/
#include "v3d_drv.h"
#include "v3d_regs.h"
-/* Note: All PTEs for the 1MB superpage must be filled with the
- * superpage bit set.
+/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be
filled
+ * with the bigpage/superpage bit set.
*/
#define V3D_PTE_SUPERPAGE BIT(31)
#define V3D_PTE_BIGPAGE BIT(30)
diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h
b/drivers/gpu/drm/v3d/v3d_performance_counters.h
index d919a2fc9449..2bc4cce0744a 100644
--- a/drivers/gpu/drm/v3d/v3d_performance_counters.h
+++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h
@@ -2,11 +2,12 @@
/*
* Copyright (C) 2024 Raspberry Pi
*/
+
#ifndef V3D_PERFORMANCE_COUNTERS_H
#define V3D_PERFORMANCE_COUNTERS_H
-/* Holds a description of a given performance counter. The index of
performance
- * counter is given by the array on v3d_performance_counter.h
+/* Holds a description of a given performance counter. The index of
+ * performance counter is given by the array on
`v3d_performance_counter.c`.
*/
struct v3d_perf_counter_desc {
/* Category of the counter */
@@ -20,15 +21,12 @@ struct v3d_perf_counter_desc {
};
struct v3d_perfmon_info {
- /*
- * Different revisions of V3D have different total number of
+ /* Different revisions of V3D have different total number of
* performance counters.
*/
unsigned int max_counters;
- /*
- * Array of counters valid for the platform.
- */
+ /* Array of counters valid for the platform. */
const struct v3d_perf_counter_desc *counters;
};
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c
b/drivers/gpu/drm/v3d/v3d_sched.c
index a6c3760da6ed..da08ddb01d21 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -5,16 +5,16 @@
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting
jobs
- * to the hardware. Each DRM fd (roughly a client process) gets its
- * own scheduler entity, which will process jobs in order. The GPU
- * scheduler will round-robin between clients to submit the next
job.
+ * to the hardware. Each DRM fd (roughly a client process) gets its
+ * own scheduler entity, which will process jobs in order. The GPU
+ * scheduler will schedule the clients with a FIFO scheduling
algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
- * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
- * drm_sched_job_add_dependency() to manage the dependency between
bin and
- * render, instead of having the clients submit jobs using the HW's
+ * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
+ * `drm_sched_job_add_dependency()` to manage the dependency between
bin
+ * and render, instead of having the clients submit jobs using the
HW's
* semaphores to interlock between them.
*/
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c
b/drivers/gpu/drm/v3d/v3d_submit.c
index 9e439c9f0a93..4ff5de46fb22 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -11,10 +11,11 @@
#include "v3d_trace.h"
/* Takes the reservation lock on all the BOs being referenced, so
that
- * at queue submit time we can update the reservations.
+ * we can attach fences and update the reservations after pushing
the job
+ * to the queue.
*
* We don't lock the RCL the tile alloc/state BOs, or overflow
memory
- * (all of which are on exec->unref_list). They're entirely private
+ * (all of which are on render->unref_list). They're entirely
private
* to v3d, so we don't attach dma-buf fences to them.
*/
static int
@@ -55,11 +56,11 @@ v3d_lock_bo_reservations(struct v3d_job *job,
* @bo_count: Number of GEM handles passed in
*
* The command validator needs to reference BOs by their index
within
- * the submitted job's BO list. This does the validation of the
job's
+ * the submitted job's BO list. This does the validation of the
job's
* BO list and reference counting for the lifetime of the job.
*
* Note that this function doesn't need to unreference the BOs on
- * failure, because that will happen at v3d_exec_cleanup() time.
+ * failure, because that will happen at `v3d_job_free()`.
*/
static int
v3d_lookup_bos(struct drm_device *dev,