On Tue, Nov 26, 2024 at 12:34:26PM +0100, Sean Nyekjaer wrote: > Hi, > > On Tue, Nov 26, 2024 at 09:38:55AM +0100, Maxime Ripard wrote: > > Hi, > > > > On Tue, Nov 26, 2024 at 08:36:00AM +0100, Sean Nyekjaer wrote: > > > On Mon, Nov 25, 2024 at 05:00:56PM +0100, Maxime Ripard wrote: > > > > On Mon, Nov 25, 2024 at 02:49:26PM +0100, Sean Nyekjaer wrote: > > > > > Check if the required pixel clock is in within .5% range of the > > > > > desired pixel clock. > > > > > This will match the requirement for HDMI where a .5% tolerance is allowed. > > > > > > > > > > Signed-off-by: Sean Nyekjaer <sean@xxxxxxxxxx> > > > > > --- > > > > > drivers/gpu/drm/drm_modes.c | 34 ++++++++++++++++++++++++++++++++++ > > > > > include/drm/drm_modes.h | 2 ++ > > > > > 2 files changed, 36 insertions(+) > > > > > > > > > > diff --git a/drivers/gpu/drm/drm_modes.c b/drivers/gpu/drm/drm_modes.c > > > > > index 6ba167a3346134072d100af0adbbe9b49e970769..4068b904759bf80502efde6e4d977b297f5d5359 100644 > > > > > --- a/drivers/gpu/drm/drm_modes.c > > > > > +++ b/drivers/gpu/drm/drm_modes.c > > > > > @@ -1623,6 +1623,40 @@ bool drm_mode_equal_no_clocks_no_stereo(const struct drm_display_mode *mode1, > > > > > } > > > > > EXPORT_SYMBOL(drm_mode_equal_no_clocks_no_stereo); > > > > > > > > > > +/** > > > > > + * drm_mode_validate_mode > > > > > + * @mode: mode to check > > > > > + * @rounded_rate: output pixel clock > > > > > + * > > > > > + * VESA DMT defines a tolerance of 0.5% on the pixel clock, while the > > > > > + * CVT spec reuses that tolerance in its examples, so it looks to be a > > > > > + * good default tolerance for the EDID-based modes. Define it to 5 per > > > > > + * mille to avoid floating point operations. > > > > > + * > > > > > + * Returns: > > > > > + * The mode status > > > > > + */ > > > > > +enum drm_mode_status drm_mode_validate_mode(const struct drm_display_mode *mode, > > > > > + unsigned long long rounded_rate) > > > > > +{ > > > > > + enum drm_mode_status status; > > > > > + unsigned long long rate = mode->clock * 1000; > > > > > + unsigned long long lowest, highest; > > > > > + > > > > > + lowest = rate * (1000 - 5); > > > > > + do_div(lowest, 1000); > > > > > + if (rounded_rate < lowest) > > > > > + return MODE_CLOCK_LOW; > > > > > + > > > > > + highest = rate * (1000 + 5); > > > > > + do_div(highest, 1000); > > > > > + if (rounded_rate > highest) > > > > > + return MODE_CLOCK_HIGH; > > > > > + > > > > > + return MODE_OK; > > > > > +} > > > > > +EXPORT_SYMBOL(drm_mode_validate_mode); > > > > > > > > Thanks a lot for doing that! > > > > > > > > I wonder about the naming though (and prototype). I doesn't really > > > > validates a mode, but rather makes sure that a given rate is a good > > > > approximation of a pixel clock. So maybe something like > > > > drm_mode_check_pixel_clock? > > > > > > Naming is hard :) I will use drm_mode_check_pixel_clock() for V2. > > > > > > Would it make sense to have the pixel clock requirement as a input > > > parameter? For HDMI it is 0.5% > > > > This code was only used for panels so far. It reuses the same tolerance > > than HDMI because we couldn't come up with anything better, but it > > should totally apply to other things. > > > > > and in my case the LVDS panel 10%. > > > > 10% is a lot, and I'm not sure we'll want that. The framerate being > > anywhere between 54 and 66 fps will trip a lot of applications too. > > > > Why do you need such a big tolerance? > > I don't need it, it was just from the datasheet for the LVDS panel :) So you mean the panel accepts a pixel clock within +/- 10%? That makes sense, but then we should also adjust the mode timings to match so we still keep 60fps. There's much more to *that* than the helpers you try to create though, so let's keep it aside for now. Maxime
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