On Fri, May 17, 2024 at 12:50:19PM -0700, Rob Clark wrote: > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > This should allow disabling the zap node via an overlay, for slbounce. > > Suggested-by: Nikita Travkin <nikita@xxxxxxx> > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c > index d9ea15994ae9..a00241e3373b 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c > @@ -46,7 +46,7 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname, > } > > np = of_get_child_by_name(dev->of_node, "zap-shader"); > - if (!np) { > + if (!np || !of_device_is_available(np)) { if (!of_device_is_available(np)) { would cover both cases and be slightly cleaner imho... But this looks reasonable either way. Reviewed-by: Bjorn Andersson <quic_bjorande@xxxxxxxxxxx> Regards, Bjorn > zap_available = false; > return -ENODEV; > } > -- > 2.45.1 >