On 30/04/2024 14:08, Adrián Larumbe wrote: > Hi Boris, > > On 30.04.2024 13:28, Boris Brezillon wrote: >> The field used to store the chunk size if 12 bits wide, and the encoding >> is chunk_size = chunk_header.chunk_size << 12, which gives us a >> theoretical [4k:8M] range. This range is further limited by >> implementation constraints, and all known implementations seem to >> impose a [128k:8M] range, so do the same here. >> >> We also relax the power-of-two constraint, which doesn't seem to >> exist on v10. This will allow userspace to fine-tune initial/max >> tiler memory on memory-constrained devices. >> >> v2: >> - Turn the power-of-two constraint into a page-aligned constraint to allow >> fine-tune of the initial/max heap memory size >> - Fix the panthor_heap_create() kerneldoc >> >> Fixes: 9cca48fa4f89 ("drm/panthor: Add the heap logical block") >> Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx> Other than the typo Adrián pointed out below... Reviewed-by: Steven Price <steven.price@xxxxxxx> >> --- >> drivers/gpu/drm/panthor/panthor_heap.c | 8 ++++---- >> include/uapi/drm/panthor_drm.h | 6 +++++- >> 2 files changed, 9 insertions(+), 5 deletions(-) >> >> diff --git a/drivers/gpu/drm/panthor/panthor_heap.c b/drivers/gpu/drm/panthor/panthor_heap.c >> index 3be86ec383d6..683bb94761bc 100644 >> --- a/drivers/gpu/drm/panthor/panthor_heap.c >> +++ b/drivers/gpu/drm/panthor/panthor_heap.c >> @@ -253,8 +253,8 @@ int panthor_heap_destroy(struct panthor_heap_pool *pool, u32 handle) >> * @pool: Pool to instantiate the heap context from. >> * @initial_chunk_count: Number of chunk allocated at initialization time. >> * Must be at least 1. >> - * @chunk_size: The size of each chunk. Must be a power of two between 256k >> - * and 2M. >> + * @chunk_size: The size of each chunk. Must be page-aligned and lie in the >> + * [128k:2M] range. > > Probably a typo, but I guess this should be [128k:8M] ? > >> * @max_chunks: Maximum number of chunks that can be allocated. >> * @target_in_flight: Maximum number of in-flight render passes. >> * @heap_ctx_gpu_va: Pointer holding the GPU address of the allocated heap >> @@ -284,8 +284,8 @@ int panthor_heap_create(struct panthor_heap_pool *pool, >> if (initial_chunk_count > max_chunks) >> return -EINVAL; >> >> - if (hweight32(chunk_size) != 1 || >> - chunk_size < SZ_256K || chunk_size > SZ_2M) >> + if (!IS_ALIGNED(chunk_size, PAGE_SIZE) || >> + chunk_size < SZ_128K || chunk_size > SZ_8M) >> return -EINVAL; >> >> down_read(&pool->lock); >> diff --git a/include/uapi/drm/panthor_drm.h b/include/uapi/drm/panthor_drm.h >> index 5db80a0682d5..b8220d2e698f 100644 >> --- a/include/uapi/drm/panthor_drm.h >> +++ b/include/uapi/drm/panthor_drm.h >> @@ -898,7 +898,11 @@ struct drm_panthor_tiler_heap_create { >> /** @initial_chunk_count: Initial number of chunks to allocate. Must be at least one. */ >> __u32 initial_chunk_count; >> >> - /** @chunk_size: Chunk size. Must be a power of two at least 256KB large. */ >> + /** >> + * @chunk_size: Chunk size. >> + * >> + * Must be page-aligned and lie in the [128k:8M] range. >> + */ >> __u32 chunk_size; >> >> /** >> -- >> 2.44.0 > > > Adrian Larumbe