Am 30.01.24 um 04:04 schrieb Matthew Brost:
Rather then loop over entities until one with a ready job is found,
re-queue the run job worker when drm_sched_entity_pop_job() returns NULL.
Fixes: 6dbd9004a55 ("drm/sched: Drain all entities in DRM sched run job worker")
Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx>
Reviewed-by: Christian König <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/scheduler/sched_main.c | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 8acbef7ae53d..7e90c9f95611 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -1178,21 +1178,24 @@ static void drm_sched_run_job_work(struct work_struct *w)
struct drm_sched_entity *entity;
struct dma_fence *fence;
struct drm_sched_fence *s_fence;
- struct drm_sched_job *sched_job = NULL;
+ struct drm_sched_job *sched_job;
int r;
if (READ_ONCE(sched->pause_submit))
return;
/* Find entity with a ready job */
- while (!sched_job && (entity = drm_sched_select_entity(sched))) {
- sched_job = drm_sched_entity_pop_job(entity);
- if (!sched_job)
- complete_all(&entity->entity_idle);
- }
+ entity = drm_sched_select_entity(sched);
if (!entity)
return; /* No more work */
+ sched_job = drm_sched_entity_pop_job(entity);
+ if (!sched_job) {
+ complete_all(&entity->entity_idle);
+ drm_sched_run_job_queue(sched);
+ return;
+ }
+
s_fence = sched_job->s_fence;
atomic_add(sched_job->credits, &sched->credit_count);