Rather then loop over entities until one with a ready job is found, re-queue the run job worker when drm_sched_entity_pop_job() returns NULL. Fixes: 6dbd9004a55 ("drm/sched: Drain all entities in DRM sched run job worker") Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_main.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 8acbef7ae53d..7e90c9f95611 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -1178,21 +1178,24 @@ static void drm_sched_run_job_work(struct work_struct *w) struct drm_sched_entity *entity; struct dma_fence *fence; struct drm_sched_fence *s_fence; - struct drm_sched_job *sched_job = NULL; + struct drm_sched_job *sched_job; int r; if (READ_ONCE(sched->pause_submit)) return; /* Find entity with a ready job */ - while (!sched_job && (entity = drm_sched_select_entity(sched))) { - sched_job = drm_sched_entity_pop_job(entity); - if (!sched_job) - complete_all(&entity->entity_idle); - } + entity = drm_sched_select_entity(sched); if (!entity) return; /* No more work */ + sched_job = drm_sched_entity_pop_job(entity); + if (!sched_job) { + complete_all(&entity->entity_idle); + drm_sched_run_job_queue(sched); + return; + } + s_fence = sched_job->s_fence; atomic_add(sched_job->credits, &sched->credit_count); -- 2.34.1