On Fri, 13 Oct 2023, Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx> wrote: > entrirely. But perhaps a better idea would be to follow the > OpenGL int<->float conversion rules, in which case we get > the following results: Do you have a pointer to the rules handy, I couldn't find it. :( Might also add the reference to the commit message and/or comment. BR, Jani. -- Jani Nikula, Intel