On Tue, Sep 12, 2023 at 10:08:33AM +0200, Boris Brezillon wrote: > On Mon, 11 Sep 2023 19:16:07 -0700 > Matthew Brost <matthew.brost@xxxxxxxxx> wrote: > > > Rather than call free_job and run_job in same work item have a dedicated > > work item for each. This aligns with the design and intended use of work > > queues. > > > > v2: > > - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting > > timestamp in free_job() work item (Danilo) > > > > Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> > > --- > > drivers/gpu/drm/scheduler/sched_main.c | 143 ++++++++++++++++++------- > > include/drm/gpu_scheduler.h | 8 +- > > 2 files changed, 110 insertions(+), 41 deletions(-) > > > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > > index 3820e9ae12c8..d28b6751256e 100644 > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > > * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run > > * > > * @rq: scheduler run queue to check. > > + * @dequeue: dequeue selected entity > > * > > * Try to find a ready entity, returns NULL if none found. > > */ > > static struct drm_sched_entity * > > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue) > > { > > struct drm_sched_entity *entity; > > > > @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > if (entity) { > > list_for_each_entry_continue(entity, &rq->entities, list) { > > if (drm_sched_entity_is_ready(entity)) { > > - rq->current_entity = entity; > > - reinit_completion(&entity->entity_idle); > > + if (dequeue) { > > + rq->current_entity = entity; > > + reinit_completion(&entity->entity_idle); > > + } > > spin_unlock(&rq->lock); > > return entity; > > } > > @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > list_for_each_entry(entity, &rq->entities, list) { > > > > if (drm_sched_entity_is_ready(entity)) { > > - rq->current_entity = entity; > > - reinit_completion(&entity->entity_idle); > > + if (dequeue) { > > + rq->current_entity = entity; > > + reinit_completion(&entity->entity_idle); > > + } > > spin_unlock(&rq->lock); > > return entity; > > } > > @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run > > * > > * @rq: scheduler run queue to check. > > + * @dequeue: dequeue selected entity > > * > > * Find oldest waiting ready entity, returns NULL if none found. > > */ > > static struct drm_sched_entity * > > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue) > > { > > struct rb_node *rb; > > > > @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > > > entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); > > if (drm_sched_entity_is_ready(entity)) { > > - rq->current_entity = entity; > > - reinit_completion(&entity->entity_idle); > > + if (dequeue) { > > + rq->current_entity = entity; > > + reinit_completion(&entity->entity_idle); > > + } > > break; > > } > > } > > @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > } > > > > /** > > - * drm_sched_submit_queue - scheduler queue submission > > + * drm_sched_run_job_queue - queue job submission > > * @sched: scheduler instance > > */ > > -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched) > > +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) > > { > > if (!READ_ONCE(sched->pause_submit)) > > - queue_work(sched->submit_wq, &sched->work_submit); > > + queue_work(sched->submit_wq, &sched->work_run_job); > > +} > > + > > +static struct drm_sched_entity * > > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue); > > Nit: Can you drop this forward declaration and move the function here? > Sure. Will likely move this function in a seperate patch though. > > + > > +/** > > + * drm_sched_run_job_queue_if_ready - queue job submission if ready > > + * @sched: scheduler instance > > + */ > > +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched) > > +{ > > + if (drm_sched_select_entity(sched, false)) > > + drm_sched_run_job_queue(sched); > > +} > > + > > +/** > > + * drm_sched_free_job_queue - queue free job > > + * > > + * @sched: scheduler instance to queue free job > > + */ > > +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched) > > +{ > > + if (!READ_ONCE(sched->pause_submit)) > > + queue_work(sched->submit_wq, &sched->work_free_job); > > +} > > + > > +/** > > + * drm_sched_free_job_queue_if_ready - queue free job if ready > > + * > > + * @sched: scheduler instance to queue free job > > + */ > > +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched) > > +{ > > + struct drm_sched_job *job; > > + > > + spin_lock(&sched->job_list_lock); > > + job = list_first_entry_or_null(&sched->pending_list, > > + struct drm_sched_job, list); > > + if (job && dma_fence_is_signaled(&job->s_fence->finished)) > > + drm_sched_free_job_queue(sched); > > + spin_unlock(&sched->job_list_lock); > > } > > > > /** > > @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result) > > dma_fence_get(&s_fence->finished); > > drm_sched_fence_finished(s_fence, result); > > dma_fence_put(&s_fence->finished); > > - drm_sched_submit_queue(sched); > > + drm_sched_free_job_queue(sched); > > } > > > > /** > > @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched) > > void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched) > > { > > if (drm_sched_can_queue(sched)) > > - drm_sched_submit_queue(sched); > > + drm_sched_run_job_queue(sched); > > } > > > > /** > > * drm_sched_select_entity - Select next entity to process > > * > > * @sched: scheduler instance > > + * @dequeue: dequeue selected entity > > * > > * Returns the entity to process or NULL if none are found. > > */ > > static struct drm_sched_entity * > > -drm_sched_select_entity(struct drm_gpu_scheduler *sched) > > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue) > > { > > struct drm_sched_entity *entity; > > int i; > > @@ -936,8 +986,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) > > /* Kernel run queue has higher priority than normal run queue*/ > > for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { > > entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? > > - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) : > > - drm_sched_rq_select_entity_rr(&sched->sched_rq[i]); > > + drm_sched_rq_select_entity_fifo(&sched->sched_rq[i], > > + dequeue) : > > + drm_sched_rq_select_entity_rr(&sched->sched_rq[i], > > + dequeue); > > if (entity) > > break; > > } > > @@ -974,8 +1026,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched) > > typeof(*next), list); > > > > if (next) { > > - next->s_fence->scheduled.timestamp = > > - job->s_fence->finished.timestamp; > > + if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT, > > + &next->s_fence->scheduled.flags)) > > + next->s_fence->scheduled.timestamp = > > + job->s_fence->finished.timestamp; > > Looks like you are changing the behavior here (unconditional -> > conditional timestamp update)? Probably something that should go in a > separate patch. > This patch creates a race so this check isn't need before this patch. With that I think it makes sense to have all in a single patch. If you feel strongly about this, I can break this change out into a patch prior to this one. > > /* start TO timer for next job */ > > drm_sched_start_timeout(sched); > > } > > @@ -1025,30 +1079,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, > > EXPORT_SYMBOL(drm_sched_pick_best); > > > > /** > > - * drm_sched_main - main scheduler thread > > + * drm_sched_free_job_work - worker to call free_job > > * > > - * @param: scheduler instance > > + * @w: free job work > > */ > > -static void drm_sched_main(struct work_struct *w) > > +static void drm_sched_free_job_work(struct work_struct *w) > > { > > struct drm_gpu_scheduler *sched = > > - container_of(w, struct drm_gpu_scheduler, work_submit); > > - struct drm_sched_entity *entity; > > + container_of(w, struct drm_gpu_scheduler, work_free_job); > > struct drm_sched_job *cleanup_job; > > - int r; > > > > if (READ_ONCE(sched->pause_submit)) > > return; > > > > cleanup_job = drm_sched_get_cleanup_job(sched); > > - entity = drm_sched_select_entity(sched); > > + if (cleanup_job) { > > + sched->ops->free_job(cleanup_job); > > + > > + drm_sched_free_job_queue_if_ready(sched); > > + drm_sched_run_job_queue_if_ready(sched); > > + } > > +} > > > > - if (!entity && !cleanup_job) > > - return; /* No more work */ > > +/** > > + * drm_sched_run_job_work - worker to call run_job > > + * > > + * @w: run job work > > + */ > > +static void drm_sched_run_job_work(struct work_struct *w) > > +{ > > + struct drm_gpu_scheduler *sched = > > + container_of(w, struct drm_gpu_scheduler, work_run_job); > > + struct drm_sched_entity *entity; > > + int r; > > > > - if (cleanup_job) > > - sched->ops->free_job(cleanup_job); > > + if (READ_ONCE(sched->pause_submit)) > > + return; > > > > + entity = drm_sched_select_entity(sched, true); > > Nit: > > if (!entity) > return; > > then you can save an indentation level for the rest of the function. > Sure. Matt > > if (entity) { > > struct dma_fence *fence; > > struct drm_sched_fence *s_fence; > > @@ -1057,9 +1125,7 @@ static void drm_sched_main(struct work_struct *w) > > sched_job = drm_sched_entity_pop_job(entity); > > if (!sched_job) { > > complete_all(&entity->entity_idle); > > - if (!cleanup_job) > > - return; /* No more work */ > > - goto again; > > + return; /* No more work */ > > } > > > > s_fence = sched_job->s_fence; > > @@ -1089,10 +1155,8 @@ static void drm_sched_main(struct work_struct *w) > > } > > > > wake_up(&sched->job_scheduled); > > + drm_sched_run_job_queue_if_ready(sched); > > } > > - > > -again: > > - drm_sched_submit_queue(sched); > > } > > > > /** > > @@ -1151,7 +1215,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > spin_lock_init(&sched->job_list_lock); > > atomic_set(&sched->hw_rq_count, 0); > > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); > > - INIT_WORK(&sched->work_submit, drm_sched_main); > > + INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); > > + INIT_WORK(&sched->work_free_job, drm_sched_free_job_work); > > atomic_set(&sched->_score, 0); > > atomic64_set(&sched->job_id_count, 0); > > sched->pause_submit = false; > > @@ -1276,7 +1341,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready); > > void drm_sched_submit_stop(struct drm_gpu_scheduler *sched) > > { > > WRITE_ONCE(sched->pause_submit, true); > > - cancel_work_sync(&sched->work_submit); > > + cancel_work_sync(&sched->work_run_job); > > + cancel_work_sync(&sched->work_free_job); > > } > > EXPORT_SYMBOL(drm_sched_submit_stop); > > > > @@ -1288,6 +1354,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop); > > void drm_sched_submit_start(struct drm_gpu_scheduler *sched) > > { > > WRITE_ONCE(sched->pause_submit, false); > > - queue_work(sched->submit_wq, &sched->work_submit); > > + queue_work(sched->submit_wq, &sched->work_run_job); > > + queue_work(sched->submit_wq, &sched->work_free_job); > > } > > EXPORT_SYMBOL(drm_sched_submit_start); > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > > index 04eec2d7635f..fbc083a92757 100644 > > --- a/include/drm/gpu_scheduler.h > > +++ b/include/drm/gpu_scheduler.h > > @@ -487,9 +487,10 @@ struct drm_sched_backend_ops { > > * finished. > > * @hw_rq_count: the number of jobs currently in the hardware queue. > > * @job_id_count: used to assign unique id to the each job. > > - * @submit_wq: workqueue used to queue @work_submit > > + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job > > * @timeout_wq: workqueue used to queue @work_tdr > > - * @work_submit: schedules jobs and cleans up entities > > + * @work_run_job: schedules jobs > > + * @work_free_job: cleans up jobs > > * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the > > * timeout interval is over. > > * @pending_list: the list of jobs which are currently in the job queue. > > @@ -518,7 +519,8 @@ struct drm_gpu_scheduler { > > atomic64_t job_id_count; > > struct workqueue_struct *submit_wq; > > struct workqueue_struct *timeout_wq; > > - struct work_struct work_submit; > > + struct work_struct work_run_job; > > + struct work_struct work_free_job; > > struct delayed_work work_tdr; > > struct list_head pending_list; > > spinlock_t job_list_lock; >