On Mon, 11 Sep 2023 19:16:07 -0700 Matthew Brost <matthew.brost@xxxxxxxxx> wrote: > Rather than call free_job and run_job in same work item have a dedicated > work item for each. This aligns with the design and intended use of work > queues. > > v2: > - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting > timestamp in free_job() work item (Danilo) > > Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> > --- > drivers/gpu/drm/scheduler/sched_main.c | 143 ++++++++++++++++++------- > include/drm/gpu_scheduler.h | 8 +- > 2 files changed, 110 insertions(+), 41 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > index 3820e9ae12c8..d28b6751256e 100644 > --- a/drivers/gpu/drm/scheduler/sched_main.c > +++ b/drivers/gpu/drm/scheduler/sched_main.c > @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run > * > * @rq: scheduler run queue to check. > + * @dequeue: dequeue selected entity > * > * Try to find a ready entity, returns NULL if none found. > */ > static struct drm_sched_entity * > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue) > { > struct drm_sched_entity *entity; > > @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > if (entity) { > list_for_each_entry_continue(entity, &rq->entities, list) { > if (drm_sched_entity_is_ready(entity)) { > - rq->current_entity = entity; > - reinit_completion(&entity->entity_idle); > + if (dequeue) { > + rq->current_entity = entity; > + reinit_completion(&entity->entity_idle); > + } > spin_unlock(&rq->lock); > return entity; > } > @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > list_for_each_entry(entity, &rq->entities, list) { > > if (drm_sched_entity_is_ready(entity)) { > - rq->current_entity = entity; > - reinit_completion(&entity->entity_idle); > + if (dequeue) { > + rq->current_entity = entity; > + reinit_completion(&entity->entity_idle); > + } > spin_unlock(&rq->lock); > return entity; > } > @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run > * > * @rq: scheduler run queue to check. > + * @dequeue: dequeue selected entity > * > * Find oldest waiting ready entity, returns NULL if none found. > */ > static struct drm_sched_entity * > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue) > { > struct rb_node *rb; > > @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); > if (drm_sched_entity_is_ready(entity)) { > - rq->current_entity = entity; > - reinit_completion(&entity->entity_idle); > + if (dequeue) { > + rq->current_entity = entity; > + reinit_completion(&entity->entity_idle); > + } > break; > } > } > @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > } > > /** > - * drm_sched_submit_queue - scheduler queue submission > + * drm_sched_run_job_queue - queue job submission > * @sched: scheduler instance > */ > -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched) > +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) > { > if (!READ_ONCE(sched->pause_submit)) > - queue_work(sched->submit_wq, &sched->work_submit); > + queue_work(sched->submit_wq, &sched->work_run_job); > +} > + > +static struct drm_sched_entity * > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue); Nit: Can you drop this forward declaration and move the function here? > + > +/** > + * drm_sched_run_job_queue_if_ready - queue job submission if ready > + * @sched: scheduler instance > + */ > +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched) > +{ > + if (drm_sched_select_entity(sched, false)) > + drm_sched_run_job_queue(sched); > +} > + > +/** > + * drm_sched_free_job_queue - queue free job > + * > + * @sched: scheduler instance to queue free job > + */ > +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched) > +{ > + if (!READ_ONCE(sched->pause_submit)) > + queue_work(sched->submit_wq, &sched->work_free_job); > +} > + > +/** > + * drm_sched_free_job_queue_if_ready - queue free job if ready > + * > + * @sched: scheduler instance to queue free job > + */ > +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched) > +{ > + struct drm_sched_job *job; > + > + spin_lock(&sched->job_list_lock); > + job = list_first_entry_or_null(&sched->pending_list, > + struct drm_sched_job, list); > + if (job && dma_fence_is_signaled(&job->s_fence->finished)) > + drm_sched_free_job_queue(sched); > + spin_unlock(&sched->job_list_lock); > } > > /** > @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result) > dma_fence_get(&s_fence->finished); > drm_sched_fence_finished(s_fence, result); > dma_fence_put(&s_fence->finished); > - drm_sched_submit_queue(sched); > + drm_sched_free_job_queue(sched); > } > > /** > @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched) > void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched) > { > if (drm_sched_can_queue(sched)) > - drm_sched_submit_queue(sched); > + drm_sched_run_job_queue(sched); > } > > /** > * drm_sched_select_entity - Select next entity to process > * > * @sched: scheduler instance > + * @dequeue: dequeue selected entity > * > * Returns the entity to process or NULL if none are found. > */ > static struct drm_sched_entity * > -drm_sched_select_entity(struct drm_gpu_scheduler *sched) > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue) > { > struct drm_sched_entity *entity; > int i; > @@ -936,8 +986,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) > /* Kernel run queue has higher priority than normal run queue*/ > for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { > entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? > - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) : > - drm_sched_rq_select_entity_rr(&sched->sched_rq[i]); > + drm_sched_rq_select_entity_fifo(&sched->sched_rq[i], > + dequeue) : > + drm_sched_rq_select_entity_rr(&sched->sched_rq[i], > + dequeue); > if (entity) > break; > } > @@ -974,8 +1026,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched) > typeof(*next), list); > > if (next) { > - next->s_fence->scheduled.timestamp = > - job->s_fence->finished.timestamp; > + if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT, > + &next->s_fence->scheduled.flags)) > + next->s_fence->scheduled.timestamp = > + job->s_fence->finished.timestamp; Looks like you are changing the behavior here (unconditional -> conditional timestamp update)? Probably something that should go in a separate patch. > /* start TO timer for next job */ > drm_sched_start_timeout(sched); > } > @@ -1025,30 +1079,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, > EXPORT_SYMBOL(drm_sched_pick_best); > > /** > - * drm_sched_main - main scheduler thread > + * drm_sched_free_job_work - worker to call free_job > * > - * @param: scheduler instance > + * @w: free job work > */ > -static void drm_sched_main(struct work_struct *w) > +static void drm_sched_free_job_work(struct work_struct *w) > { > struct drm_gpu_scheduler *sched = > - container_of(w, struct drm_gpu_scheduler, work_submit); > - struct drm_sched_entity *entity; > + container_of(w, struct drm_gpu_scheduler, work_free_job); > struct drm_sched_job *cleanup_job; > - int r; > > if (READ_ONCE(sched->pause_submit)) > return; > > cleanup_job = drm_sched_get_cleanup_job(sched); > - entity = drm_sched_select_entity(sched); > + if (cleanup_job) { > + sched->ops->free_job(cleanup_job); > + > + drm_sched_free_job_queue_if_ready(sched); > + drm_sched_run_job_queue_if_ready(sched); > + } > +} > > - if (!entity && !cleanup_job) > - return; /* No more work */ > +/** > + * drm_sched_run_job_work - worker to call run_job > + * > + * @w: run job work > + */ > +static void drm_sched_run_job_work(struct work_struct *w) > +{ > + struct drm_gpu_scheduler *sched = > + container_of(w, struct drm_gpu_scheduler, work_run_job); > + struct drm_sched_entity *entity; > + int r; > > - if (cleanup_job) > - sched->ops->free_job(cleanup_job); > + if (READ_ONCE(sched->pause_submit)) > + return; > > + entity = drm_sched_select_entity(sched, true); Nit: if (!entity) return; then you can save an indentation level for the rest of the function. > if (entity) { > struct dma_fence *fence; > struct drm_sched_fence *s_fence; > @@ -1057,9 +1125,7 @@ static void drm_sched_main(struct work_struct *w) > sched_job = drm_sched_entity_pop_job(entity); > if (!sched_job) { > complete_all(&entity->entity_idle); > - if (!cleanup_job) > - return; /* No more work */ > - goto again; > + return; /* No more work */ > } > > s_fence = sched_job->s_fence; > @@ -1089,10 +1155,8 @@ static void drm_sched_main(struct work_struct *w) > } > > wake_up(&sched->job_scheduled); > + drm_sched_run_job_queue_if_ready(sched); > } > - > -again: > - drm_sched_submit_queue(sched); > } > > /** > @@ -1151,7 +1215,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > spin_lock_init(&sched->job_list_lock); > atomic_set(&sched->hw_rq_count, 0); > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); > - INIT_WORK(&sched->work_submit, drm_sched_main); > + INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); > + INIT_WORK(&sched->work_free_job, drm_sched_free_job_work); > atomic_set(&sched->_score, 0); > atomic64_set(&sched->job_id_count, 0); > sched->pause_submit = false; > @@ -1276,7 +1341,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready); > void drm_sched_submit_stop(struct drm_gpu_scheduler *sched) > { > WRITE_ONCE(sched->pause_submit, true); > - cancel_work_sync(&sched->work_submit); > + cancel_work_sync(&sched->work_run_job); > + cancel_work_sync(&sched->work_free_job); > } > EXPORT_SYMBOL(drm_sched_submit_stop); > > @@ -1288,6 +1354,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop); > void drm_sched_submit_start(struct drm_gpu_scheduler *sched) > { > WRITE_ONCE(sched->pause_submit, false); > - queue_work(sched->submit_wq, &sched->work_submit); > + queue_work(sched->submit_wq, &sched->work_run_job); > + queue_work(sched->submit_wq, &sched->work_free_job); > } > EXPORT_SYMBOL(drm_sched_submit_start); > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > index 04eec2d7635f..fbc083a92757 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -487,9 +487,10 @@ struct drm_sched_backend_ops { > * finished. > * @hw_rq_count: the number of jobs currently in the hardware queue. > * @job_id_count: used to assign unique id to the each job. > - * @submit_wq: workqueue used to queue @work_submit > + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job > * @timeout_wq: workqueue used to queue @work_tdr > - * @work_submit: schedules jobs and cleans up entities > + * @work_run_job: schedules jobs > + * @work_free_job: cleans up jobs > * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the > * timeout interval is over. > * @pending_list: the list of jobs which are currently in the job queue. > @@ -518,7 +519,8 @@ struct drm_gpu_scheduler { > atomic64_t job_id_count; > struct workqueue_struct *submit_wq; > struct workqueue_struct *timeout_wq; > - struct work_struct work_submit; > + struct work_struct work_run_job; > + struct work_struct work_free_job; > struct delayed_work work_tdr; > struct list_head pending_list; > spinlock_t job_list_lock;