Re: [PATCH v3 05/13] drm/sched: Split free_job into own work item

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On Mon, 11 Sep 2023 19:16:07 -0700
Matthew Brost <matthew.brost@xxxxxxxxx> wrote:

> Rather than call free_job and run_job in same work item have a dedicated
> work item for each. This aligns with the design and intended use of work
> queues.
> 
> v2:
>    - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
>      timestamp in free_job() work item (Danilo)
> 
> Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx>
> ---
>  drivers/gpu/drm/scheduler/sched_main.c | 143 ++++++++++++++++++-------
>  include/drm/gpu_scheduler.h            |   8 +-
>  2 files changed, 110 insertions(+), 41 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 3820e9ae12c8..d28b6751256e 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>   * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>   *
>   * @rq: scheduler run queue to check.
> + * @dequeue: dequeue selected entity
>   *
>   * Try to find a ready entity, returns NULL if none found.
>   */
>  static struct drm_sched_entity *
> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>  {
>  	struct drm_sched_entity *entity;
>  
> @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>  	if (entity) {
>  		list_for_each_entry_continue(entity, &rq->entities, list) {
>  			if (drm_sched_entity_is_ready(entity)) {
> -				rq->current_entity = entity;
> -				reinit_completion(&entity->entity_idle);
> +				if (dequeue) {
> +					rq->current_entity = entity;
> +					reinit_completion(&entity->entity_idle);
> +				}
>  				spin_unlock(&rq->lock);
>  				return entity;
>  			}
> @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>  	list_for_each_entry(entity, &rq->entities, list) {
>  
>  		if (drm_sched_entity_is_ready(entity)) {
> -			rq->current_entity = entity;
> -			reinit_completion(&entity->entity_idle);
> +			if (dequeue) {
> +				rq->current_entity = entity;
> +				reinit_completion(&entity->entity_idle);
> +			}
>  			spin_unlock(&rq->lock);
>  			return entity;
>  		}
> @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>   * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>   *
>   * @rq: scheduler run queue to check.
> + * @dequeue: dequeue selected entity
>   *
>   * Find oldest waiting ready entity, returns NULL if none found.
>   */
>  static struct drm_sched_entity *
> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>  {
>  	struct rb_node *rb;
>  
> @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>  
>  		entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>  		if (drm_sched_entity_is_ready(entity)) {
> -			rq->current_entity = entity;
> -			reinit_completion(&entity->entity_idle);
> +			if (dequeue) {
> +				rq->current_entity = entity;
> +				reinit_completion(&entity->entity_idle);
> +			}
>  			break;
>  		}
>  	}
> @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>  }
>  
>  /**
> - * drm_sched_submit_queue - scheduler queue submission
> + * drm_sched_run_job_queue - queue job submission
>   * @sched: scheduler instance
>   */
> -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>  {
>  	if (!READ_ONCE(sched->pause_submit))
> -		queue_work(sched->submit_wq, &sched->work_submit);
> +		queue_work(sched->submit_wq, &sched->work_run_job);
> +}
> +
> +static struct drm_sched_entity *
> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue);

Nit: Can you drop this forward declaration and move the function here?

> +
> +/**
> + * drm_sched_run_job_queue_if_ready - queue job submission if ready
> + * @sched: scheduler instance
> + */
> +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
> +{
> +	if (drm_sched_select_entity(sched, false))
> +		drm_sched_run_job_queue(sched);
> +}
> +
> +/**
> + * drm_sched_free_job_queue - queue free job
> + *
> + * @sched: scheduler instance to queue free job
> + */
> +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
> +{
> +	if (!READ_ONCE(sched->pause_submit))
> +		queue_work(sched->submit_wq, &sched->work_free_job);
> +}
> +
> +/**
> + * drm_sched_free_job_queue_if_ready - queue free job if ready
> + *
> + * @sched: scheduler instance to queue free job
> + */
> +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
> +{
> +	struct drm_sched_job *job;
> +
> +	spin_lock(&sched->job_list_lock);
> +	job = list_first_entry_or_null(&sched->pending_list,
> +				       struct drm_sched_job, list);
> +	if (job && dma_fence_is_signaled(&job->s_fence->finished))
> +		drm_sched_free_job_queue(sched);
> +	spin_unlock(&sched->job_list_lock);
>  }
>  
>  /**
> @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>  	dma_fence_get(&s_fence->finished);
>  	drm_sched_fence_finished(s_fence, result);
>  	dma_fence_put(&s_fence->finished);
> -	drm_sched_submit_queue(sched);
> +	drm_sched_free_job_queue(sched);
>  }
>  
>  /**
> @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>  void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>  {
>  	if (drm_sched_can_queue(sched))
> -		drm_sched_submit_queue(sched);
> +		drm_sched_run_job_queue(sched);
>  }
>  
>  /**
>   * drm_sched_select_entity - Select next entity to process
>   *
>   * @sched: scheduler instance
> + * @dequeue: dequeue selected entity
>   *
>   * Returns the entity to process or NULL if none are found.
>   */
>  static struct drm_sched_entity *
> -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>  {
>  	struct drm_sched_entity *entity;
>  	int i;
> @@ -936,8 +986,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>  	/* Kernel run queue has higher priority than normal run queue*/
>  	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>  		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> -			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
> -			drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
> +			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
> +							dequeue) :
> +			drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
> +						      dequeue);
>  		if (entity)
>  			break;
>  	}
> @@ -974,8 +1026,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
>  						typeof(*next), list);
>  
>  		if (next) {
> -			next->s_fence->scheduled.timestamp =
> -				job->s_fence->finished.timestamp;
> +			if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
> +				     &next->s_fence->scheduled.flags))
> +				next->s_fence->scheduled.timestamp =
> +					job->s_fence->finished.timestamp;

Looks like you are changing the behavior here (unconditional ->
conditional timestamp update)? Probably something that should go in a
separate patch.

>  			/* start TO timer for next job */
>  			drm_sched_start_timeout(sched);
>  		}
> @@ -1025,30 +1079,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>  EXPORT_SYMBOL(drm_sched_pick_best);
>  
>  /**
> - * drm_sched_main - main scheduler thread
> + * drm_sched_free_job_work - worker to call free_job
>   *
> - * @param: scheduler instance
> + * @w: free job work
>   */
> -static void drm_sched_main(struct work_struct *w)
> +static void drm_sched_free_job_work(struct work_struct *w)
>  {
>  	struct drm_gpu_scheduler *sched =
> -		container_of(w, struct drm_gpu_scheduler, work_submit);
> -	struct drm_sched_entity *entity;
> +		container_of(w, struct drm_gpu_scheduler, work_free_job);
>  	struct drm_sched_job *cleanup_job;
> -	int r;
>  
>  	if (READ_ONCE(sched->pause_submit))
>  		return;
>  
>  	cleanup_job = drm_sched_get_cleanup_job(sched);
> -	entity = drm_sched_select_entity(sched);
> +	if (cleanup_job) {
> +		sched->ops->free_job(cleanup_job);
> +
> +		drm_sched_free_job_queue_if_ready(sched);
> +		drm_sched_run_job_queue_if_ready(sched);
> +	}
> +}
>  
> -	if (!entity && !cleanup_job)
> -		return;	/* No more work */
> +/**
> + * drm_sched_run_job_work - worker to call run_job
> + *
> + * @w: run job work
> + */
> +static void drm_sched_run_job_work(struct work_struct *w)
> +{
> +	struct drm_gpu_scheduler *sched =
> +		container_of(w, struct drm_gpu_scheduler, work_run_job);
> +	struct drm_sched_entity *entity;
> +	int r;
>  
> -	if (cleanup_job)
> -		sched->ops->free_job(cleanup_job);
> +	if (READ_ONCE(sched->pause_submit))
> +		return;
>  
> +	entity = drm_sched_select_entity(sched, true);

Nit:

	if (!entity)
		return;

then you can save an indentation level for the rest of the function.

>  	if (entity) {
>  		struct dma_fence *fence;
>  		struct drm_sched_fence *s_fence;
> @@ -1057,9 +1125,7 @@ static void drm_sched_main(struct work_struct *w)
>  		sched_job = drm_sched_entity_pop_job(entity);
>  		if (!sched_job) {
>  			complete_all(&entity->entity_idle);
> -			if (!cleanup_job)
> -				return;	/* No more work */
> -			goto again;
> +			return;	/* No more work */
>  		}
>  
>  		s_fence = sched_job->s_fence;
> @@ -1089,10 +1155,8 @@ static void drm_sched_main(struct work_struct *w)
>  		}
>  
>  		wake_up(&sched->job_scheduled);
> +		drm_sched_run_job_queue_if_ready(sched);
>  	}
> -
> -again:
> -	drm_sched_submit_queue(sched);
>  }
>  
>  /**
> @@ -1151,7 +1215,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>  	spin_lock_init(&sched->job_list_lock);
>  	atomic_set(&sched->hw_rq_count, 0);
>  	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
> -	INIT_WORK(&sched->work_submit, drm_sched_main);
> +	INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
> +	INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
>  	atomic_set(&sched->_score, 0);
>  	atomic64_set(&sched->job_id_count, 0);
>  	sched->pause_submit = false;
> @@ -1276,7 +1341,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
>  void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
>  {
>  	WRITE_ONCE(sched->pause_submit, true);
> -	cancel_work_sync(&sched->work_submit);
> +	cancel_work_sync(&sched->work_run_job);
> +	cancel_work_sync(&sched->work_free_job);
>  }
>  EXPORT_SYMBOL(drm_sched_submit_stop);
>  
> @@ -1288,6 +1354,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
>  void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
>  {
>  	WRITE_ONCE(sched->pause_submit, false);
> -	queue_work(sched->submit_wq, &sched->work_submit);
> +	queue_work(sched->submit_wq, &sched->work_run_job);
> +	queue_work(sched->submit_wq, &sched->work_free_job);
>  }
>  EXPORT_SYMBOL(drm_sched_submit_start);
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 04eec2d7635f..fbc083a92757 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -487,9 +487,10 @@ struct drm_sched_backend_ops {
>   *                 finished.
>   * @hw_rq_count: the number of jobs currently in the hardware queue.
>   * @job_id_count: used to assign unique id to the each job.
> - * @submit_wq: workqueue used to queue @work_submit
> + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
>   * @timeout_wq: workqueue used to queue @work_tdr
> - * @work_submit: schedules jobs and cleans up entities
> + * @work_run_job: schedules jobs
> + * @work_free_job: cleans up jobs
>   * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
>   *            timeout interval is over.
>   * @pending_list: the list of jobs which are currently in the job queue.
> @@ -518,7 +519,8 @@ struct drm_gpu_scheduler {
>  	atomic64_t			job_id_count;
>  	struct workqueue_struct		*submit_wq;
>  	struct workqueue_struct		*timeout_wq;
> -	struct work_struct		work_submit;
> +	struct work_struct		work_run_job;
> +	struct work_struct		work_free_job;
>  	struct delayed_work		work_tdr;
>  	struct list_head		pending_list;
>  	spinlock_t			job_list_lock;




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