Re: [PATCH v2 4/9] drm/sched: Split free_job into own work item

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On Tue, Sep 12, 2023 at 12:13:57PM +0200, Boris Brezillon wrote:
> On Fri, 25 Aug 2023 15:45:49 +0200
> Christian König <christian.koenig@xxxxxxx> wrote:
> 
> > Am 25.08.23 um 15:36 schrieb Matthew Brost:
> > > On Fri, Aug 25, 2023 at 10:02:32AM +0200, Christian König wrote:  
> > >> Am 25.08.23 um 04:58 schrieb Matthew Brost:  
> > >>> On Fri, Aug 25, 2023 at 01:04:10AM +0200, Danilo Krummrich wrote:  
> > >>>> On Thu, Aug 10, 2023 at 07:31:32PM -0700, Matthew Brost wrote:  
> > >>>>> Rather than call free_job and run_job in same work item have a dedicated
> > >>>>> work item for each. This aligns with the design and intended use of work
> > >>>>> queues.
> > >>>>>
> > >>>>> Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx>
> > >>>>> ---
> > >>>>>    drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++-------
> > >>>>>    include/drm/gpu_scheduler.h            |   8 +-
> > >>>>>    2 files changed, 106 insertions(+), 39 deletions(-)
> > >>>>>
> > >>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> > >>>>> index cede47afc800..b67469eac179 100644
> > >>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
> > >>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > >>>>> @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
> > >>>>>     * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
> > >>>>>     *
> > >>>>>     * @rq: scheduler run queue to check.
> > >>>>> + * @dequeue: dequeue selected entity
> > >>>>>     *
> > >>>>>     * Try to find a ready entity, returns NULL if none found.
> > >>>>>     */
> > >>>>>    static struct drm_sched_entity *
> > >>>>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > >>>>> +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
> > >>>>>    {
> > >>>>>    	struct drm_sched_entity *entity;
> > >>>>> @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > >>>>>    	if (entity) {
> > >>>>>    		list_for_each_entry_continue(entity, &rq->entities, list) {
> > >>>>>    			if (drm_sched_entity_is_ready(entity)) {
> > >>>>> -				rq->current_entity = entity;
> > >>>>> -				reinit_completion(&entity->entity_idle);
> > >>>>> +				if (dequeue) {
> > >>>>> +					rq->current_entity = entity;
> > >>>>> +					reinit_completion(&entity->entity_idle);
> > >>>>> +				}
> > >>>>>    				spin_unlock(&rq->lock);
> > >>>>>    				return entity;
> > >>>>>    			}
> > >>>>> @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > >>>>>    	list_for_each_entry(entity, &rq->entities, list) {
> > >>>>>    		if (drm_sched_entity_is_ready(entity)) {
> > >>>>> -			rq->current_entity = entity;
> > >>>>> -			reinit_completion(&entity->entity_idle);
> > >>>>> +			if (dequeue) {
> > >>>>> +				rq->current_entity = entity;
> > >>>>> +				reinit_completion(&entity->entity_idle);
> > >>>>> +			}
> > >>>>>    			spin_unlock(&rq->lock);
> > >>>>>    			return entity;
> > >>>>>    		}
> > >>>>> @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
> > >>>>>     * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
> > >>>>>     *
> > >>>>>     * @rq: scheduler run queue to check.
> > >>>>> + * @dequeue: dequeue selected entity
> > >>>>>     *
> > >>>>>     * Find oldest waiting ready entity, returns NULL if none found.
> > >>>>>     */
> > >>>>>    static struct drm_sched_entity *
> > >>>>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> > >>>>> +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
> > >>>>>    {
> > >>>>>    	struct rb_node *rb;
> > >>>>> @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> > >>>>>    		entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
> > >>>>>    		if (drm_sched_entity_is_ready(entity)) {
> > >>>>> -			rq->current_entity = entity;
> > >>>>> -			reinit_completion(&entity->entity_idle);
> > >>>>> +			if (dequeue) {
> > >>>>> +				rq->current_entity = entity;
> > >>>>> +				reinit_completion(&entity->entity_idle);
> > >>>>> +			}
> > >>>>>    			break;
> > >>>>>    		}
> > >>>>>    	}
> > >>>>> @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> > >>>>>    }
> > >>>>>    /**
> > >>>>> - * drm_sched_submit_queue - scheduler queue submission
> > >>>>> + * drm_sched_run_job_queue - queue job submission
> > >>>>>     * @sched: scheduler instance
> > >>>>>     */
> > >>>>> -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
> > >>>>> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
> > >>>>>    {
> > >>>>>    	if (!READ_ONCE(sched->pause_submit))
> > >>>>> -		queue_work(sched->submit_wq, &sched->work_submit);
> > >>>>> +		queue_work(sched->submit_wq, &sched->work_run_job);
> > >>>>> +}
> > >>>>> +
> > >>>>> +static struct drm_sched_entity *
> > >>>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue);
> > >>>>> +
> > >>>>> +/**
> > >>>>> + * drm_sched_run_job_queue_if_ready - queue job submission if ready
> > >>>>> + * @sched: scheduler instance
> > >>>>> + */
> > >>>>> +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
> > >>>>> +{
> > >>>>> +	if (drm_sched_select_entity(sched, false))
> > >>>>> +		drm_sched_run_job_queue(sched);
> > >>>>> +}
> > >>>>> +
> > >>>>> +/**
> > >>>>> + * drm_sched_free_job_queue - queue free job
> > >>>>> + *
> > >>>>> + * @sched: scheduler instance to queue free job
> > >>>>> + */
> > >>>>> +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
> > >>>>> +{
> > >>>>> +	if (!READ_ONCE(sched->pause_submit))
> > >>>>> +		queue_work(sched->submit_wq, &sched->work_free_job);
> > >>>>> +}
> > >>>>> +
> > >>>>> +/**
> > >>>>> + * drm_sched_free_job_queue_if_ready - queue free job if ready
> > >>>>> + *
> > >>>>> + * @sched: scheduler instance to queue free job
> > >>>>> + */
> > >>>>> +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
> > >>>>> +{
> > >>>>> +	struct drm_sched_job *job;
> > >>>>> +
> > >>>>> +	spin_lock(&sched->job_list_lock);
> > >>>>> +	job = list_first_entry_or_null(&sched->pending_list,
> > >>>>> +				       struct drm_sched_job, list);
> > >>>>> +	if (job && dma_fence_is_signaled(&job->s_fence->finished))
> > >>>>> +		drm_sched_free_job_queue(sched);
> > >>>>> +	spin_unlock(&sched->job_list_lock);
> > >>>>>    }
> > >>>>>    /**
> > >>>>> @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
> > >>>>>    	dma_fence_get(&s_fence->finished);
> > >>>>>    	drm_sched_fence_finished(s_fence, result);
> > >>>>>    	dma_fence_put(&s_fence->finished);
> > >>>>> -	drm_sched_submit_queue(sched);
> > >>>>> +	drm_sched_free_job_queue(sched);
> > >>>>>    }
> > >>>>>    /**
> > >>>>> @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
> > >>>>>    void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
> > >>>>>    {
> > >>>>>    	if (drm_sched_can_queue(sched))
> > >>>>> -		drm_sched_submit_queue(sched);
> > >>>>> +		drm_sched_run_job_queue(sched);
> > >>>>>    }
> > >>>>>    /**
> > >>>>>     * drm_sched_select_entity - Select next entity to process
> > >>>>>     *
> > >>>>>     * @sched: scheduler instance
> > >>>>> + * @dequeue: dequeue selected entity
> > >>>>>     *
> > >>>>>     * Returns the entity to process or NULL if none are found.
> > >>>>>     */
> > >>>>>    static struct drm_sched_entity *
> > >>>>> -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> > >>>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
> > >>>>>    {
> > >>>>>    	struct drm_sched_entity *entity;
> > >>>>>    	int i;
> > >>>>> @@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> > >>>>>    	/* Kernel run queue has higher priority than normal run queue*/
> > >>>>>    	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
> > >>>>>    		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> > >>>>> -			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
> > >>>>> -			drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
> > >>>>> +			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
> > >>>>> +							dequeue) :
> > >>>>> +			drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
> > >>>>> +						      dequeue);
> > >>>>>    		if (entity)
> > >>>>>    			break;
> > >>>>>    	}
> > >>>>> @@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
> > >>>>>    EXPORT_SYMBOL(drm_sched_pick_best);
> > >>>>>    /**
> > >>>>> - * drm_sched_main - main scheduler thread
> > >>>>> + * drm_sched_free_job_work - worker to call free_job
> > >>>>>     *
> > >>>>> - * @param: scheduler instance
> > >>>>> + * @w: free job work
> > >>>>>     */
> > >>>>> -static void drm_sched_main(struct work_struct *w)
> > >>>>> +static void drm_sched_free_job_work(struct work_struct *w)
> > >>>>>    {
> > >>>>>    	struct drm_gpu_scheduler *sched =
> > >>>>> -		container_of(w, struct drm_gpu_scheduler, work_submit);
> > >>>>> -	struct drm_sched_entity *entity;
> > >>>>> +		container_of(w, struct drm_gpu_scheduler, work_free_job);
> > >>>>>    	struct drm_sched_job *cleanup_job;
> > >>>>> -	int r;
> > >>>>>    	if (READ_ONCE(sched->pause_submit))
> > >>>>>    		return;
> > >>>>>    	cleanup_job = drm_sched_get_cleanup_job(sched);  
> > >>>> I tried this patch with Nouveau and found a race condition:
> > >>>>
> > >>>> In drm_sched_run_job_work() the job is added to the pending_list via
> > >>>> drm_sched_job_begin(), then the run_job() callback is called and the scheduled
> > >>>> fence is signaled.
> > >>>>
> > >>>> However, in parallel drm_sched_get_cleanup_job() might be called from
> > >>>> drm_sched_free_job_work(), which picks the first job from the pending_list and
> > >>>> for the next job on the pending_list sets the scheduled fence' timestamp field.  
> > >> Well why can this happen in parallel? Either the work items are scheduled to
> > >> a single threaded work queue or you have protected the pending list with
> > >> some locks.
> > >>  
> > > Xe uses a single-threaded work queue, Nouveau does not (desired
> > > behavior).
> 
> I'm a bit worried that leaving this single vs multi-threaded wq
> decision to drivers is going to cause unnecessary pain, because what
> was previously a granted in term of run/cleanup execution order (thanks
> to the kthread+static-drm_sched_main-workflow approach) is now subject
> to the wq ordering guarantees, which depend on the wq type picked by
> the driver.

Not sure if this ends up to be much different. The only thing I could think of
is that IIRC with the kthread implementation cleanup was always preferred over
run. With a single threaded wq this should be a bit more balanced.

With a multi-threaded wq it's still the same, but run and cleanup can run
concurrently, which has the nice side effect that free_job() gets out of the
fence signaling path. At least as long as the workqueue has max_active > 1.
Which is one reason why I'm using a multi-threaded wq in Nouveau.

That latter seems a bit subtile, we probably need to document this aspect of
under which conditions free_job() is or is not within the fence signaling path.

- Danilo

> 
> > >
> > > The list of pending jobs is protected by a lock (safe), the race is:
> > >
> > > add job to pending list
> > > run_job
> > > signal scheduled fence
> > >
> > > dequeue from pending list
> > > free_job
> > > update timestamp
> > >
> > > Once a job is on the pending list its timestamp can be accessed which
> > > can blow up if scheduled fence isn't signaled or more specifically unless
> > > DMA_FENCE_FLAG_TIMESTAMP_BIT is set. 
> 
> Ah, so that's the reason for the TIMESTAMP test added in v3. Sorry for
> the noise in my v3 review, but I still think it'd be beneficial to have
> that change moved to its own commit.
> 




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