Rather than call free_job and run_job in same work item have a dedicated work item for each. This aligns with the design and intended use of work queues. Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++------- include/drm/gpu_scheduler.h | 8 +- 2 files changed, 106 insertions(+), 39 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index cede47afc800..b67469eac179 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run * * @rq: scheduler run queue to check. + * @dequeue: dequeue selected entity * * Try to find a ready entity, returns NULL if none found. */ static struct drm_sched_entity * -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue) { struct drm_sched_entity *entity; @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) if (entity) { list_for_each_entry_continue(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) { - rq->current_entity = entity; - reinit_completion(&entity->entity_idle); + if (dequeue) { + rq->current_entity = entity; + reinit_completion(&entity->entity_idle); + } spin_unlock(&rq->lock); return entity; } @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) list_for_each_entry(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) { - rq->current_entity = entity; - reinit_completion(&entity->entity_idle); + if (dequeue) { + rq->current_entity = entity; + reinit_completion(&entity->entity_idle); + } spin_unlock(&rq->lock); return entity; } @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run * * @rq: scheduler run queue to check. + * @dequeue: dequeue selected entity * * Find oldest waiting ready entity, returns NULL if none found. */ static struct drm_sched_entity * -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue) { struct rb_node *rb; @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); if (drm_sched_entity_is_ready(entity)) { - rq->current_entity = entity; - reinit_completion(&entity->entity_idle); + if (dequeue) { + rq->current_entity = entity; + reinit_completion(&entity->entity_idle); + } break; } } @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) } /** - * drm_sched_submit_queue - scheduler queue submission + * drm_sched_run_job_queue - queue job submission * @sched: scheduler instance */ -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched) +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) { if (!READ_ONCE(sched->pause_submit)) - queue_work(sched->submit_wq, &sched->work_submit); + queue_work(sched->submit_wq, &sched->work_run_job); +} + +static struct drm_sched_entity * +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue); + +/** + * drm_sched_run_job_queue_if_ready - queue job submission if ready + * @sched: scheduler instance + */ +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched) +{ + if (drm_sched_select_entity(sched, false)) + drm_sched_run_job_queue(sched); +} + +/** + * drm_sched_free_job_queue - queue free job + * + * @sched: scheduler instance to queue free job + */ +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched) +{ + if (!READ_ONCE(sched->pause_submit)) + queue_work(sched->submit_wq, &sched->work_free_job); +} + +/** + * drm_sched_free_job_queue_if_ready - queue free job if ready + * + * @sched: scheduler instance to queue free job + */ +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched) +{ + struct drm_sched_job *job; + + spin_lock(&sched->job_list_lock); + job = list_first_entry_or_null(&sched->pending_list, + struct drm_sched_job, list); + if (job && dma_fence_is_signaled(&job->s_fence->finished)) + drm_sched_free_job_queue(sched); + spin_unlock(&sched->job_list_lock); } /** @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result) dma_fence_get(&s_fence->finished); drm_sched_fence_finished(s_fence, result); dma_fence_put(&s_fence->finished); - drm_sched_submit_queue(sched); + drm_sched_free_job_queue(sched); } /** @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched) void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched) { if (drm_sched_can_queue(sched)) - drm_sched_submit_queue(sched); + drm_sched_run_job_queue(sched); } /** * drm_sched_select_entity - Select next entity to process * * @sched: scheduler instance + * @dequeue: dequeue selected entity * * Returns the entity to process or NULL if none are found. */ static struct drm_sched_entity * -drm_sched_select_entity(struct drm_gpu_scheduler *sched) +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue) { struct drm_sched_entity *entity; int i; @@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) /* Kernel run queue has higher priority than normal run queue*/ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) : - drm_sched_rq_select_entity_rr(&sched->sched_rq[i]); + drm_sched_rq_select_entity_fifo(&sched->sched_rq[i], + dequeue) : + drm_sched_rq_select_entity_rr(&sched->sched_rq[i], + dequeue); if (entity) break; } @@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, EXPORT_SYMBOL(drm_sched_pick_best); /** - * drm_sched_main - main scheduler thread + * drm_sched_free_job_work - worker to call free_job * - * @param: scheduler instance + * @w: free job work */ -static void drm_sched_main(struct work_struct *w) +static void drm_sched_free_job_work(struct work_struct *w) { struct drm_gpu_scheduler *sched = - container_of(w, struct drm_gpu_scheduler, work_submit); - struct drm_sched_entity *entity; + container_of(w, struct drm_gpu_scheduler, work_free_job); struct drm_sched_job *cleanup_job; - int r; if (READ_ONCE(sched->pause_submit)) return; cleanup_job = drm_sched_get_cleanup_job(sched); - entity = drm_sched_select_entity(sched); + if (cleanup_job) { + sched->ops->free_job(cleanup_job); + + drm_sched_free_job_queue_if_ready(sched); + drm_sched_run_job_queue_if_ready(sched); + } +} - if (!entity && !cleanup_job) - return; /* No more work */ +/** + * drm_sched_run_job_work - worker to call run_job + * + * @w: run job work + */ +static void drm_sched_run_job_work(struct work_struct *w) +{ + struct drm_gpu_scheduler *sched = + container_of(w, struct drm_gpu_scheduler, work_run_job); + struct drm_sched_entity *entity; + int r; - if (cleanup_job) - sched->ops->free_job(cleanup_job); + if (READ_ONCE(sched->pause_submit)) + return; + entity = drm_sched_select_entity(sched, true); if (entity) { struct dma_fence *fence; struct drm_sched_fence *s_fence; @@ -1056,9 +1122,7 @@ static void drm_sched_main(struct work_struct *w) sched_job = drm_sched_entity_pop_job(entity); if (!sched_job) { complete_all(&entity->entity_idle); - if (!cleanup_job) - return; /* No more work */ - goto again; + return; /* No more work */ } s_fence = sched_job->s_fence; @@ -1088,10 +1152,8 @@ static void drm_sched_main(struct work_struct *w) } wake_up(&sched->job_scheduled); + drm_sched_run_job_queue_if_ready(sched); } - -again: - drm_sched_submit_queue(sched); } /** @@ -1150,7 +1212,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, spin_lock_init(&sched->job_list_lock); atomic_set(&sched->hw_rq_count, 0); INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); - INIT_WORK(&sched->work_submit, drm_sched_main); + INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); + INIT_WORK(&sched->work_free_job, drm_sched_free_job_work); atomic_set(&sched->_score, 0); atomic64_set(&sched->job_id_count, 0); sched->pause_submit = false; @@ -1275,7 +1338,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready); void drm_sched_submit_stop(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, true); - cancel_work_sync(&sched->work_submit); + cancel_work_sync(&sched->work_run_job); + cancel_work_sync(&sched->work_free_job); } EXPORT_SYMBOL(drm_sched_submit_stop); @@ -1287,6 +1351,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop); void drm_sched_submit_start(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, false); - queue_work(sched->submit_wq, &sched->work_submit); + queue_work(sched->submit_wq, &sched->work_run_job); + queue_work(sched->submit_wq, &sched->work_free_job); } EXPORT_SYMBOL(drm_sched_submit_start); diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 04eec2d7635f..fbc083a92757 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -487,9 +487,10 @@ struct drm_sched_backend_ops { * finished. * @hw_rq_count: the number of jobs currently in the hardware queue. * @job_id_count: used to assign unique id to the each job. - * @submit_wq: workqueue used to queue @work_submit + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job * @timeout_wq: workqueue used to queue @work_tdr - * @work_submit: schedules jobs and cleans up entities + * @work_run_job: schedules jobs + * @work_free_job: cleans up jobs * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the * timeout interval is over. * @pending_list: the list of jobs which are currently in the job queue. @@ -518,7 +519,8 @@ struct drm_gpu_scheduler { atomic64_t job_id_count; struct workqueue_struct *submit_wq; struct workqueue_struct *timeout_wq; - struct work_struct work_submit; + struct work_struct work_run_job; + struct work_struct work_free_job; struct delayed_work work_tdr; struct list_head pending_list; spinlock_t job_list_lock; -- 2.34.1