On 8/17/2023 7:21 PM, Dmitry Osipenko wrote:
...
+static struct
+drm_plane_state *virtio_gpu_plane_duplicate_state(struct drm_plane *plane)
+{
+ struct virtio_gpu_plane_state *new;
+
+ if (WARN_ON(!plane->state))
+ return NULL;
When plane->state can be NULL?
Honestly this error check is from another drm driver. I am not sure if there is *any* case where this will hit. But wouldn't it safe to make sure this is not
NULL here?
+ new = kzalloc(sizeof(*new), GFP_KERNEL);
+ if (!new)
+ return NULL;
+
+ __drm_atomic_helper_plane_duplicate_state(plane, &new->base);
+
+ return &new->base;
+}
+
+static void virtio_gpu_plane_destroy_state(struct drm_plane *plane,
+ struct drm_plane_state *state)
+{
+ __drm_atomic_helper_plane_destroy_state(state);
+ kfree(to_virtio_gpu_plane_state(state));
+}
+
static const struct drm_plane_funcs virtio_gpu_plane_funcs = {
.update_plane = drm_atomic_helper_update_plane,
.disable_plane = drm_atomic_helper_disable_plane,
.reset = drm_atomic_helper_plane_reset,
- .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
- .atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
+ .atomic_duplicate_state = virtio_gpu_plane_duplicate_state,
+ .atomic_destroy_state = virtio_gpu_plane_destroy_state,
Similar to the other email, please see how container_of() works. There
is no need change .atomic_destroy_state
Thanks again for pointing this out. I will fix this.
...
@@ -237,41 +262,29 @@ static int virtio_gpu_plane_prepare_fb(struct drm_plane *plane,
struct drm_device *dev = plane->dev;
struct virtio_gpu_device *vgdev = dev->dev_private;
struct virtio_gpu_framebuffer *vgfb;
+ struct virtio_gpu_plane_state *vgplane_st;
struct virtio_gpu_object *bo;
if (!new_state->fb)
return 0;
vgfb = to_virtio_gpu_framebuffer(new_state->fb);
+ vgplane_st = to_virtio_gpu_plane_state(new_state);
bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
if (!bo || (plane->type == DRM_PLANE_TYPE_PRIMARY && !bo->guest_blob))
return 0;
- if (bo->dumb && (plane->state->fb != new_state->fb)) {
- vgfb->fence = virtio_gpu_fence_alloc(vgdev, vgdev->fence_drv.context,
+ if (bo->dumb) {
Why "&& (plane->state->fb != new_state->fb)" disappeared?
Because same FB could be flushed again and fence is needed for synchronous operation in such case.
+ vgplane_st->fence = virtio_gpu_fence_alloc(vgdev,
+ vgdev->fence_drv.context,
0);
- if (!vgfb->fence)
+ if (!vgplane_st->fence)
return -ENOMEM;
}
return 0;
}
-static void virtio_gpu_plane_cleanup_fb(struct drm_plane *plane,
- struct drm_plane_state *state)
-{
- struct virtio_gpu_framebuffer *vgfb;
-
- if (!state->fb)
- return;
-
- vgfb = to_virtio_gpu_framebuffer(state->fb);
- if (vgfb->fence) {
- dma_fence_put(&vgfb->fence->f);
- vgfb->fence = NULL;
- }
-}
How come that virtio_gpu_plane_cleanup_fb() isn't needed anymore? You
created fence in prepare_fb(), you must release it in cleanup_fb() if
fence still presents.
This fence is put during virt-gpu dequeuing process (the response is received)
and eventually released after resource flush is done.
virtio_gpu_notify(vgdev);
dma_fence_wait_timeout(&vgplane_st->fence->f, true,
msecs_to_jiffies(50));
dma_fence_put(&vgplane_st->fence->f);
But even so, I guess what you said makes sense ("if fence still presents").
I will check this again.