Transfer the region pointer of a uvma to the new uvma(s) on re-map to prevent potential shader faults when the re-mapped uvma(s) are unmapped. Signed-off-by: Danilo Krummrich <dakr@xxxxxxxxxx> --- drivers/gpu/drm/nouveau/nouveau_uvmm.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/nouveau/nouveau_uvmm.c b/drivers/gpu/drm/nouveau/nouveau_uvmm.c index 3a1e8538f205..aae780e4a4aa 100644 --- a/drivers/gpu/drm/nouveau/nouveau_uvmm.c +++ b/drivers/gpu/drm/nouveau/nouveau_uvmm.c @@ -639,6 +639,7 @@ nouveau_uvmm_sm_prepare(struct nouveau_uvmm *uvmm, struct drm_gpuva *va = r->unmap->va; struct uvmm_map_args remap_args = { .kind = uvma_from_va(va)->kind, + .region = uvma_from_va(va)->region, }; u64 ustart = va->va.addr; u64 urange = va->va.range; base-commit: 25205087df1ffe06ccea9302944ed1f77dc68c6f -- 2.41.0