Am 23.06.23 um 15:55 schrieb Danilo Krummrich:
[SNIP]
How do you efficiently find only the mappings of a BO in one VM?
Actually, I think this case should even be more efficient than with
a BO having a list of GPUVAs (or mappings):
*than with a BO having a list of VMs:
Having a list of GPUVAs per GEM, each GPUVA has a pointer to it's
VM. Hence, you'd only need to iterate the list of mappings for a
given BO and check the mappings VM pointer.
Yeah, and that is extremely time consuming if you have tons of
mappings in different VMs.
Having a list of VMs per BO, you'd have to iterate the whole VM to
find the mappings having a pointer to the given BO, right?
No, you don't seem to understand what I'm suggesting.
Currently you have a list of mappings attached to the BO, so when you
need to make sure that a specific BO is up to date in a specific VM
you either need to iterate over the VM or the BO. Neither of that is
a good idea.
What you need is a representation of the data used for each BO+VM
combination. In other words another indirection which allows you to
handle all the mappings of a BO inside a VM at once.
Ok, after having a quick look at amdgpu, I can see what you mean.
The missing piece for me was that the BO+VM abstraction itself keeps a
list of mappings for this specific BO and VM.
Just to make it obvious for other people following the discussion, let
me quickly sketch up how this approach would look like for the GPUVA
manager:
1. We would need a new structure to represent the BO+VM combination,
something like:
struct drm_gpuva_mgr_gem {
struct drm_gpuva_manager *mgr;
struct drm_gem_object *obj;
struct list_head gpuva_list;
};
with a less horrible name, hopefully.
2. Create an instance of struct drm_gpuva_mgr_gem once a GEM becomes
associated with a GPUVA manager (VM) and attach it to the GEMs, as by
now, "gpuva" list.
In amdgpu, for example, this seems to be the case once a GEM object is
opened, since there is one VM per file_priv.
However, for other drivers this could be different, hence drivers
would need to take care about this.
Yes, exactly that.
3. Attach GPUVAs to the new gpuva_list of the corresponding instance of
struct drm_gpuva_mgr_gem.
4. Drivers would need to clean up the instance of struct
drm_gpuva_mgr_gem, once the GEM is not associated with the GPUVA
manager anymore.
As pointed out by Christian, this would optimize the "get all mappings
backed by a specific BO from a given VM" use case.
The question for me is, do other drivers than amdgpu commonly need this?
I have no idea.
And what does amdgpu need this for? Maybe amdgpu does something we're
not doing (yet)?
Basically when we do a CS we need to make sure that the VM used by this
CS is up to date. For this we walk over the relocation list of BOs and
check the status of each BO+VM structure.
This is done because we don't want to update all VMs at the same time,
but rather just those who needs the update.
Christian - I know you didn't ask for "do it the way amdgpu does",
instead you voted for keeping it entirely driver specific. But I think
everyone is pretty close and I'm still optimistic that we could just
generalize this.
Well, you should *not* necessarily do it like amdgpu does! Basically the
implementation in amdgpu was driven by requirements, e.g. we need that,
let's do it like this.
It's perfectly possible that other requirements (e.g. focus on Vulkan)
lead to a completely different implementation.
It's just that ideally I would like to have an implementation where I
can apply at least the basics to amdgpu as well.
Regards,
Christian.
- Danilo
I'd think that a single VM potentially has more mapping entries
than a single BO was mapped in multiple VMs.
Another case to consider is the case I originally had in mind
choosing this relationship: finding all mappings for a given BO,
which I guess all drivers need to do in order to invalidate
mappings on BO eviction.
Having a list of VMs per BO, wouldn't you need to iterate all of
the VMs entirely?
No, see how amdgpu works.
Regards,
Christian.