Am 22.06.23 um 16:22 schrieb Danilo Krummrich:
On 6/22/23 15:54, Christian König wrote:
Am 20.06.23 um 14:23 schrieb Danilo Krummrich:
Hi Christian,
On 6/20/23 08:45, Christian König wrote:
Hi Danilo,
sorry for the delayed reply. I've trying to dig myself out of a
hole at the moment.
No worries, thank you for taking a look anyway!
Am 20.06.23 um 02:42 schrieb Danilo Krummrich:
[SNIP]
diff --git a/include/drm/drm_gem.h b/include/drm/drm_gem.h
index bbc721870c13..5ec8148a30ee 100644
--- a/include/drm/drm_gem.h
+++ b/include/drm/drm_gem.h
@@ -36,6 +36,8 @@
#include <linux/kref.h>
#include <linux/dma-resv.h>
+#include <linux/list.h>
+#include <linux/mutex.h>
#include <drm/drm_vma_manager.h>
@@ -379,6 +381,18 @@ struct drm_gem_object {
*/
struct dma_resv _resv;
+ /**
+ * @gpuva:
+ *
+ * Provides the list of GPU VAs attached to this GEM object.
+ *
+ * Drivers should lock list accesses with the GEMs &dma_resv
lock
+ * (&drm_gem_object.resv).
+ */
+ struct {
+ struct list_head list;
+ } gpuva;
+
/**
* @funcs:
*
I'm pretty sure that it's not a good idea to attach this directly
to the GEM object.
Why do you think so? IMHO having a common way to connect mappings to
their backing buffers is a good thing, since every driver needs this
connection anyway.
E.g. when a BO gets evicted, drivers can just iterate the list of
mappings and, as the circumstances require, invalidate the
corresponding mappings or to unmap all existing mappings of a given
buffer.
What would be the advantage to let every driver implement a driver
specific way of keeping this connection?
Flexibility. For example on amdgpu the mappings of a BO are groups by
VM address spaces.
E.g. the BO points to multiple bo_vm structures which in turn have
lists of their mappings.
Isn't this (almost) the same relationship I introduce with the GPUVA
manager?
If you would switch over to the GPUVA manager right now, it would be
that every GEM has a list of it's mappings (the gpuva list). The
mapping is represented by struct drm_gpuva (of course embedded in
driver specific structure(s)) which has a pointer to the VM address
space it is part of, namely the GPUVA manager instance. And the GPUVA
manager keeps a maple tree of it's mappings as well.
If you still would like to *directly* (indirectly you already have
that relationship) keep a list of GPUVA managers (VM address spaces)
per GEM, you could still do that in a driver specific way.
Do I miss something?
How do you efficiently find only the mappings of a BO in one VM?
Keep in mind that we have cases where one BO is shared with hundreds of
different VMs as well as potentially the number of mappings can be >10k.
Additional to that there is a state maschine associated with the
mappings, e.g. if the page tables are up to date or need to be
updated etc....
Do you see cases where this kind of connection between mappings and
backing buffers wouldn't be good enough? If so, which cases do you
have in mind? Maybe we can cover them in a common way as well?
Yeah, we have tons of cases like that. But I have no idea how to
generalize them.
They could still remain to be driver specific then, right?
Well does the mapping has a back pointer to the BO? And can that be
optional NULL if there is no BO?
Regards,
Christian.
As you wrote in the commit message it's highly driver specific what
to map and where to map it.
In the end the common case should be that in a VA space at least
every mapping being backed by a BO is represented by a struct
drm_gpuva.
Oh, no! We also have mappings not backed by a BO at all! For example
for partial resident textures or data routing to internal hw etc...
You can't be sure that a mapping is backed by a BO at all.
I fully agree, that's why I wrote "the common case should be that in a
VA space at least every mapping *being backed by a BO* is represented
by a struct drm_gpuva".
Mappings not being backed by an actual BO would not be linked to a GEM
of course.
Instead I suggest to have a separate structure for mappings in a VA
space which driver can then add to their GEM objects or whatever
they want to map into their VMs.
Which kind of separate structure for mappings? Another one analogous
to struct drm_gpuva?
Well similar to what amdgpu uses BO -> one structure for each
combination of BO and VM -> mappings inside that VM
As explained above, I think that's exactly what the GPUVA manager
does, just in another order:
BO has list of mappings, mappings have pointer to VM, VM has list (or
actually a maple tree) of mappings.
You see any advantages or disadvantages of either order of
relationships? For me it looks like it doesn't really matter which one
to pick.
- Danilo
Regards,
Christian.
- Danilo
Regards,
Christian.