On Fri, Apr 14, 2023 at 02:53:55PM -0300, Maíra Canal wrote: > On 4/14/23 11:46, Ville Syrjälä wrote: > > On Fri, Apr 14, 2023 at 11:37:17AM -0300, Maíra Canal wrote: > >> On 4/14/23 11:24, Ville Syrjälä wrote: > >>> On Fri, Apr 14, 2023 at 10:51:50AM -0300, Maíra Canal wrote: > >>>> Currently, vkms only support the reflect-x property. Therefore, add the > >>>> reflect-y property to vkms through a software implementation of the > >>>> operation. This is possible by reverse reading the y axis during the > >>>> blending. > >>>> > >>>> Now, vkms support all possible rotation values. > >>>> > >>>> Tested with igt@kms_rotation_crc@primary-reflect-y and > >>>> igt@kms_rotation_crc@sprite-reflect-y [1]. > >>>> > >>>> [1] https://patchwork.freedesktop.org/series/116025/ > >>>> > >>>> Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx> > >>>> --- > >>>> drivers/gpu/drm/vkms/vkms_composer.c | 7 ++++++- > >>>> drivers/gpu/drm/vkms/vkms_plane.c | 16 ++++------------ > >>>> 2 files changed, 10 insertions(+), 13 deletions(-) > >>>> > >>>> diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c > >>>> index b05bd008aeab..19d1078e9d34 100644 > >>>> --- a/drivers/gpu/drm/vkms/vkms_composer.c > >>>> +++ b/drivers/gpu/drm/vkms/vkms_composer.c > >>>> @@ -92,8 +92,13 @@ static int get_y_pos(struct vkms_frame_info *frame_info, int y) > >>>> return -1; > >>>> return y + frame_info->dst.x1; > >>>> default: > >>>> - return y; > >>>> + break; > >>>> } > >>>> + > >>>> + if (frame_info->rotation & DRM_MODE_REFLECT_Y) > >>>> + return drm_rect_height(&frame_info->dst) - y - 1; > >>>> + > >>>> + return y; > >>>> } > >>>> > >>>> static bool check_limit(struct vkms_frame_info *frame_info, int pos) > >>>> diff --git a/drivers/gpu/drm/vkms/vkms_plane.c b/drivers/gpu/drm/vkms/vkms_plane.c > >>>> index 11662afa9fe4..d08bda869a24 100644 > >>>> --- a/drivers/gpu/drm/vkms/vkms_plane.c > >>>> +++ b/drivers/gpu/drm/vkms/vkms_plane.c > >>>> @@ -121,12 +121,8 @@ static void vkms_plane_atomic_update(struct drm_plane *plane, > >>>> frame_info->fb = fb; > >>>> memcpy(&frame_info->map, &shadow_plane_state->data, sizeof(frame_info->map)); > >>>> drm_framebuffer_get(frame_info->fb); > >>>> - frame_info->rotation = drm_rotation_simplify(new_state->rotation, > >>>> - DRM_MODE_ROTATE_0 | > >>>> - DRM_MODE_ROTATE_90 | > >>>> - DRM_MODE_ROTATE_180 | > >>>> - DRM_MODE_ROTATE_270 | > >>>> - DRM_MODE_REFLECT_X); > >>>> + frame_info->rotation = drm_rotation_simplify(new_state->rotation, DRM_MODE_ROTATE_MASK | > >>>> + DRM_MODE_REFLECT_MASK); > >>> > >>> What are you trying to achieve with that? > >> > >> Yeah, seeing it right now I can see that this is not achieving anything. > >> I will remove it in the next version. > > > > I think using it might still make sense to eg. remove the 180/270 > > cases from your actual rendering code. > > I will remove it on the next version. > > > > > I'm also a bit uneasy about all that hand rolled coordinate calculation > > stuff. Ideally drm_rect_rotate*() should handle all that for you, and > > make sure the rotate vs. reflect actually get applied in the correct > > order. > > > > At first, I had a similar idea that drm_rect_rotate() would handle all the > rotation. But, this turn out to be untrue. From what I can see, although > the drm_rect_rotate() helps by performing the coordinates rotation, we also > need to change the way the blending occurs. Although the coordinates have > changed, the vmap stays the same and we will still start reading the vmap > by the first line (y = 0). That's why we need to change the iteration > boundaries in the blending loops. > > So, drm_rect_rotate() is a part of the solution, but it is not able to handle > it completely. > > If you have any suggestions on how to perform the rotation without changing > the way the blending occurs, I would be glad to hear. Unfortunately, just > performing drm_rect_rotate() doesn't seem to be a solution. Dunno how vkms does this currently, but the most straightforward solution I can think of would be something like this: struct drm_rect src; drm_rect_fp_to_int(&src, plane_state->src); drm_rect_rotate(&src, fb->width, fb->height, rotation); for (dy = dst->y1; dy < dst->y2; dy++) { for (dx = dst->x1; dx < dst->x2; dx++) { int _sx = dx - dst->x1 + src.x1; int _sy = dy - dst->y1 + src.y1; struct drm_rect s; drm_rect_init(&s, _sx, _sy, 1, 1); drm_rect_rotate_inv(&s, fb->width, fb->height, rotation); output_pixel(dx, dy, s.x1, s.y1); } } -- Ville Syrjälä Intel