Re: [PATCH v2 6/7] drm/vkms: add reflect-y property

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On Fri, Apr 14, 2023 at 11:37:17AM -0300, Maíra Canal wrote:
> On 4/14/23 11:24, Ville Syrjälä wrote:
> > On Fri, Apr 14, 2023 at 10:51:50AM -0300, Maíra Canal wrote:
> >> Currently, vkms only support the reflect-x property. Therefore, add the
> >> reflect-y property to vkms through a software implementation of the
> >> operation. This is possible by reverse reading the y axis during the
> >> blending.
> >>
> >> Now, vkms support all possible rotation values.
> >>
> >> Tested with igt@kms_rotation_crc@primary-reflect-y and
> >> igt@kms_rotation_crc@sprite-reflect-y [1].
> >>
> >> [1] https://patchwork.freedesktop.org/series/116025/
> >>
> >> Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
> >> ---
> >>   drivers/gpu/drm/vkms/vkms_composer.c |  7 ++++++-
> >>   drivers/gpu/drm/vkms/vkms_plane.c    | 16 ++++------------
> >>   2 files changed, 10 insertions(+), 13 deletions(-)
> >>
> >> diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c
> >> index b05bd008aeab..19d1078e9d34 100644
> >> --- a/drivers/gpu/drm/vkms/vkms_composer.c
> >> +++ b/drivers/gpu/drm/vkms/vkms_composer.c
> >> @@ -92,8 +92,13 @@ static int get_y_pos(struct vkms_frame_info *frame_info, int y)
> >>   			return -1;
> >>   		return y + frame_info->dst.x1;
> >>   	default:
> >> -		return y;
> >> +		break;
> >>   	}
> >> +
> >> +	if (frame_info->rotation & DRM_MODE_REFLECT_Y)
> >> +		return drm_rect_height(&frame_info->dst) - y - 1;
> >> +
> >> +	return y;
> >>   }
> >>   
> >>   static bool check_limit(struct vkms_frame_info *frame_info, int pos)
> >> diff --git a/drivers/gpu/drm/vkms/vkms_plane.c b/drivers/gpu/drm/vkms/vkms_plane.c
> >> index 11662afa9fe4..d08bda869a24 100644
> >> --- a/drivers/gpu/drm/vkms/vkms_plane.c
> >> +++ b/drivers/gpu/drm/vkms/vkms_plane.c
> >> @@ -121,12 +121,8 @@ static void vkms_plane_atomic_update(struct drm_plane *plane,
> >>   	frame_info->fb = fb;
> >>   	memcpy(&frame_info->map, &shadow_plane_state->data, sizeof(frame_info->map));
> >>   	drm_framebuffer_get(frame_info->fb);
> >> -	frame_info->rotation = drm_rotation_simplify(new_state->rotation,
> >> -						     DRM_MODE_ROTATE_0 |
> >> -						     DRM_MODE_ROTATE_90 |
> >> -						     DRM_MODE_ROTATE_180 |
> >> -						     DRM_MODE_ROTATE_270 |
> >> -						     DRM_MODE_REFLECT_X);
> >> +	frame_info->rotation = drm_rotation_simplify(new_state->rotation, DRM_MODE_ROTATE_MASK |
> >> +						     DRM_MODE_REFLECT_MASK);
> > 
> > What are you trying to achieve with that?
> 
> Yeah, seeing it right now I can see that this is not achieving anything. 
> I will remove it in the next version.

I think using it might still make sense to eg. remove the 180/270
cases from your actual rendering code.

I'm also a bit uneasy about all that hand rolled coordinate calculation
stuff. Ideally drm_rect_rotate*() should handle all that for you, and
make sure the rotate vs. reflect actually get applied in the correct
order.

-- 
Ville Syrjälä
Intel



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