Re: [Regression] drm/scheduler: track GPU active time per entity

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On 06/04/2023 17.27, Daniel Vetter wrote:
On Thu, 6 Apr 2023 at 10:22, Christian König <christian.koenig@xxxxxxx> wrote:

Am 05.04.23 um 18:09 schrieb Luben Tuikov:
On 2023-04-05 10:05, Danilo Krummrich wrote:
On 4/4/23 06:31, Luben Tuikov wrote:
On 2023-03-28 04:54, Lucas Stach wrote:
Hi Danilo,

Am Dienstag, dem 28.03.2023 um 02:57 +0200 schrieb Danilo Krummrich:
Hi all,

Commit df622729ddbf ("drm/scheduler: track GPU active time per entity")
tries to track the accumulated time that a job was active on the GPU
writing it to the entity through which the job was deployed to the
scheduler originally. This is done within drm_sched_get_cleanup_job()
which fetches a job from the schedulers pending_list.

Doing this can result in a race condition where the entity is already
freed, but the entity's newly added elapsed_ns field is still accessed
once the job is fetched from the pending_list.

After drm_sched_entity_destroy() being called it should be safe to free
the structure that embeds the entity. However, a job originally handed
over to the scheduler by this entity might still reside in the
schedulers pending_list for cleanup after drm_sched_entity_destroy()
already being called and the entity being freed. Hence, we can run into
a UAF.

Sorry about that, I clearly didn't properly consider this case.

In my case it happened that a job, as explained above, was just picked
from the schedulers pending_list after the entity was freed due to the
client application exiting. Meanwhile this freed up memory was already
allocated for a subsequent client applications job structure again.
Hence, the new jobs memory got corrupted. Luckily, I was able to
reproduce the same corruption over and over again by just using
deqp-runner to run a specific set of VK test cases in parallel.

Fixing this issue doesn't seem to be very straightforward though (unless
I miss something), which is why I'm writing this mail instead of sending
a fix directly.

Spontaneously, I see three options to fix it:

1. Rather than embedding the entity into driver specific structures
(e.g. tied to file_priv) we could allocate the entity separately and
reference count it, such that it's only freed up once all jobs that were
deployed through this entity are fetched from the schedulers pending list.

My vote is on this or something in similar vain for the long term. I
have some hope to be able to add a GPU scheduling algorithm with a bit
more fairness than the current one sometime in the future, which
requires execution time tracking on the entities.
Danilo,

Using kref is preferable, i.e. option 1 above.
I think the only real motivation for doing that would be for generically
tracking job statistics within the entity a job was deployed through. If
we all agree on tracking job statistics this way I am happy to prepare a
patch for this option and drop this one:
https://lore.kernel.org/all/20230331000622.4156-1-dakr@xxxxxxxxxx/T/#u
Hmm, I never thought about "job statistics" when I preferred using kref above.
The reason kref is attractive is because one doesn't need to worry about
it--when the last user drops the kref, the release is called to do
housekeeping. If this never happens, we know that we have a bug to debug.

Yeah, reference counting unfortunately have some traps as well. For
example rarely dropping the last reference from interrupt context or
with some unexpected locks help when the cleanup function doesn't expect
that is a good recipe for problems as well.

Regarding the patch above--I did look around the code, and it seems safe,
as per your analysis, I didn't see any reference to entity after job submission,
but I'll comment on that thread as well for the record.

Reference counting the entities was suggested before. The intentionally
avoided that so far because the entity might be the tip of the iceberg
of stuff you need to keep around.

For example for command submission you also need the VM and when you
keep the VM alive you also need to keep the file private alive....

Yeah refcounting looks often like the easy way out to avoid
use-after-free issue, until you realize you've just made lifetimes
unbounded and have some enourmous leaks: entity keeps vm alive, vm
keeps all the bo alives, somehow every crash wastes more memory
because vk_device_lost means userspace allocates new stuff for
everything.

Refcounting everywhere has been working well for us, so well that so far all the oopses we've hit have been... drm_sched bugs like this one, not anything in the driver. But at least in Rust you have the advantage that you can't just forget a decref in a rarely-hit error path (or worse, forget an incref somewhere important)... ^^

If possible a lifetime design where lifetimes have hard bounds and you
just borrow a reference under a lock (or some other ownership rule) is
generally much more solid. But also much harder to design correctly
:-/

Additional to that we have some ugly inter dependencies between tearing
down an application (potential with a KILL signal from the OOM killer)
and backward compatibility for some applications which render something
and quit before the rendering is completed in the hardware.

Yeah I think that part would also be good to sort out once&for all in
drm/sched, because i915 has/had the same struggle.
-Daniel


Is this really a thing? I think that's never going to work well for explicit sync, since the kernel doesn't even know what BOs it has to keep alive for a job... I guess it could keep the entire file and all of its objects/VMs/etc alive until all of its submissions complete but... ewww.

Our Mesa implementation synchronously waits for all jobs on context destroy for this reason, but if you just kill the app, yeah, you get faults as running GPU jobs have BOs yanked out from under them. Kill loops make for a good way of testing fault handling...

~~ Lina




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