Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/xlnx/zynqmp_kms.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/xlnx/zynqmp_kms.c b/drivers/gpu/drm/xlnx/zynqmp_kms.c index 776ef5480206..a7f8611be6f4 100644 --- a/drivers/gpu/drm/xlnx/zynqmp_kms.c +++ b/drivers/gpu/drm/xlnx/zynqmp_kms.c @@ -19,7 +19,7 @@ #include <drm/drm_device.h> #include <drm/drm_drv.h> #include <drm/drm_encoder.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem_dma_helper.h> @@ -515,7 +515,7 @@ int zynqmp_dpsub_drm_init(struct zynqmp_dpsub *dpsub) goto err_poll_fini; /* Initialize fbdev generic emulation. */ - drm_fbdev_generic_setup(drm, 24); + drm_fbdev_dma_setup(drm, 24); return 0; -- 2.39.2