Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/vc4/vc4_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index 0ccaee57fe9a..c8bf954042e0 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -33,7 +33,7 @@ #include <drm/drm_aperture.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_vblank.h> #include <soc/bcm2835/raspberrypi-firmware.h> @@ -387,7 +387,7 @@ static int vc4_drm_bind(struct device *dev) if (ret < 0) goto unbind_all; - drm_fbdev_generic_setup(drm, 16); + drm_fbdev_dma_setup(drm, 16); return 0; -- 2.39.2