Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tilcdc/tilcdc_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tilcdc/tilcdc_drv.c b/drivers/gpu/drm/tilcdc/tilcdc_drv.c index 4ca426007dc8..fe56beea3e93 100644 --- a/drivers/gpu/drm/tilcdc/tilcdc_drv.c +++ b/drivers/gpu/drm/tilcdc/tilcdc_drv.c @@ -16,7 +16,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_debugfs.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> @@ -384,7 +384,7 @@ static int tilcdc_init(const struct drm_driver *ddrv, struct device *dev) goto init_failed; priv->is_registered = true; - drm_fbdev_generic_setup(ddev, bpp); + drm_fbdev_dma_setup(ddev, bpp); return 0; init_failed: -- 2.39.2