Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tve200/tve200_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tve200/tve200_drv.c b/drivers/gpu/drm/tve200/tve200_drv.c index 0d05c386d303..abd557332b28 100644 --- a/drivers/gpu/drm/tve200/tve200_drv.c +++ b/drivers/gpu/drm/tve200/tve200_drv.c @@ -40,7 +40,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_bridge.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_module.h> @@ -227,7 +227,7 @@ static int tve200_probe(struct platform_device *pdev) * Passing in 16 here will make the RGB565 mode the default * Passing in 32 will use XRGB8888 mode */ - drm_fbdev_generic_setup(drm, 16); + drm_fbdev_dma_setup(drm, 16); return 0; -- 2.39.2