Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tiny/arcpgu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tiny/arcpgu.c b/drivers/gpu/drm/tiny/arcpgu.c index 611bbee15071..e5b10e41554a 100644 --- a/drivers/gpu/drm/tiny/arcpgu.c +++ b/drivers/gpu/drm/tiny/arcpgu.c @@ -12,7 +12,7 @@ #include <drm/drm_drv.h> #include <drm/drm_edid.h> #include <drm/drm_fb_dma_helper.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem_dma_helper.h> @@ -394,7 +394,7 @@ static int arcpgu_probe(struct platform_device *pdev) if (ret) goto err_unload; - drm_fbdev_generic_setup(&arcpgu->drm, 16); + drm_fbdev_dma_setup(&arcpgu->drm, 16); return 0; -- 2.39.2