Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/stm/drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/stm/drv.c b/drivers/gpu/drm/stm/drv.c index 50410bd99dfe..422220df7d8c 100644 --- a/drivers/gpu/drm/stm/drv.c +++ b/drivers/gpu/drm/stm/drv.c @@ -18,7 +18,7 @@ #include <drm/drm_atomic.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_module.h> @@ -203,7 +203,7 @@ static int stm_drm_platform_probe(struct platform_device *pdev) if (ret) goto err_put; - drm_fbdev_generic_setup(ddev, 16); + drm_fbdev_dma_setup(ddev, 16); return 0; -- 2.39.2