Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tidss/tidss_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tidss/tidss_drv.c b/drivers/gpu/drm/tidss/tidss_drv.c index 2dac8727d2f4..3f5f27fb6ebc 100644 --- a/drivers/gpu/drm/tidss/tidss_drv.c +++ b/drivers/gpu/drm/tidss/tidss_drv.c @@ -13,7 +13,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_crtc.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_managed.h> #include <drm/drm_module.h> @@ -179,7 +179,7 @@ static int tidss_probe(struct platform_device *pdev) goto err_irq_uninstall; } - drm_fbdev_generic_setup(ddev, 32); + drm_fbdev_dma_setup(ddev, 32); dev_dbg(dev, "%s done\n", __func__); -- 2.39.2